Moon Warden
A Ranger Archetype Option for the Ranger Class
Ever vigilant, Moon Wardens take the charge of guarding the night from those who desire darkness. Blessed by the moon, they bring to light that which hides within shadow. Clad in moonlight and guided by the stars, Moon Wardens harness the essence of the moon to stand against the tide of darkness.
Moon Warden Features
Ranger Level | Feature |
---|---|
3rd | Moon Warden Magic, Shooting Star (1d8), Lunar Vigilance |
7th | Moonlit Aire |
11th | Crescent Volley, Shooting Star (2d8) |
15th | Lunar Polarity |
Moon Warden Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Moon Warden Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Moon Warden Spells
Ranger Level | Spells |
---|---|
3rd | faerie fire |
5th | moonbeam |
9th | hypnotic pattern |
13th | greater invisibility |
17th | wall of light |
Shooting Star
At 3rd level, you learn to harness the glow of the moon.
As a bonus action, choose one creature you can see within 60 feet of you. The next time you hit that creature on this turn with a weapon attack, it takes an extra 1d8 radiant damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
When the target of your Shooting Star takes the extra damage, it has disadvantage on Dexterity (Stealth) checks until the end of your next turn.
Lunar Vigilance
At 3rd level, you are able to pierce the darkness and spot the slightest detail. You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.
Whenever you make an Intelligence (Investigation) check, you gain a bonus to the check equal to your Wisdom modifier.
Moonlit Aire
At 7th level, you gain proficiency in Intelligence and Charisma saving throws. The moon pierces illusion and bolsters personality.
Crescent Volley
At 11th level, your attacks are imbued with divine magic from the moon, bending and curving to seek out your prey with great celerity. Once on each of your turns, you gain advantage on an attack roll against a creature that is under the effects of your Shooting Star.
Also, your ranged attacks ignore half cover, three-quarters cover, and total cover. When making a ranged attack against a creature that has total cover, there must be an entryway for the attack to travel and you must be aware of the creature's position -- either through a successful Wisdom (Perception) check or Wisdom (Survival) check .
Lunar Polarity
At 15th level, you can briefly manipulate gravity to protect you and your allies. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, and only half damage if you fail. Creatures you choose within 30 feet of you who also have to make a Dexterity saving throw for the same effect gain advantage for the roll.
You must declare you are using this feature before any Dexterity saving throws are rolled. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Credits:
Design by Miles Soriano | Art by heathwind-blog