The Quills on the Parchment of Reality
Behind the Quills
Sometimes, in the absence of ink, blood is one's last resort. The name of the murderer, a secret that needed to be told... many things are to be told with the crimson ink inside one's veins. That's why, when one returns to life, their blood becomes thick and black, as regret gifts one enough power to become a Quill, that is how Ink Sorcerers and their offsprings are known.
Ink Sorcerous Origin
Sorcerer
Level | Feature |
---|---|
1st | Living Quill, Author of Reality |
6th | Incantamenti Post Scriptum |
14th | Reader's Block |
18th | Scripta Manent |
Living Quill
"My finger is a quill, and the world my parchment."
At 1st level, you learn the Fresh Paint cantrip.
It counts as a sorcerer cantrip for you, but it doesn't count against your number of cantrips known.
Incantamenti Post Scriptum
"I do think that the pen is mightier than the sword."
At 6th level, when you cast a spell that deals damage, you can spend 1 Sorcery Point to deal Acid or Poison damage instead of the one described on the spell, as the cause of the damage is now made out of thick black ink.
In addition, spells you cast ignore resistance to Acid and Poison damage.
At 18th level, spells you cast also treat Acid and Poison damage immunities as resistances.
Reader's Block
"If I am an open book to you, you better not read the horrible fate you will meet."
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal Acid or Poison damage to the attacker, and ignores resistance to that damage.
The damage equals your sorcerer level.
The attacker must also make a Constitution saving throw against your sorcerer spell save DC.
On a failed save, the attacker is Poisoned until the start of your next turn.
Scripta Manent
"You are but a character. I am the storyteller."
At 18th level, your ability to turn things to reality expands to the point it breaks the circle of life and death, creating living beings made out of thick, black ink.
As an action, you can spend Sorcery Points equal to double the level of the spell you want to cast, chosen among these:
Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey, Conjure Woodland Beings, Create Undead.
The spell has a casting time of an action, requires no material component and requires no concentration.
If the conjured or created creatures had resistances or immunities, they lose them, obtaining the following:
"Damage Resistances: Bludgeoning, Piercing, And Slashing From Nonmagical Weapons.
Damage Immunities: Poison and Acid."
Independently from the chosen spell, the creatures conjured or created by spells casted via this feature disappear, melting into black ink, after an hour.
Once you use this feature, you gain the ability to use it again after a long rest.
Credits
Art from Venomantis#4202.
Fresh Paint cantrip from "The Compendium of Forgotten Secrets: Awakening"
Fresh Paint
Conjuration cantrip
- Casting Time: 1 action
- Range: Self
- Components: S
- Duration: 1 hour
"Ink is the blood of the imagination."
You create a magical paint that runs from your fingertips or
fills a small container.You can use this paint in any way you
could use ordinary paint, though it only remains tangible
for one hour. For each additional minute you spend coating
a surface in this paint, the paint remains on that surface for
twice as long as before. You can create any color of paint you
choose each time you cast the spell.