This brew is intended to improve upon the initial formula laid out by WotC for the Ranger class, where you gain a class ability that improves your odds at succeeding at certain skill checks of your choice, one combat feature based on marking and exterminating individual creatures, followed by situational features meant to reinforce the Ranger fantasy.
Throughout 5th edition of D&D the subclass has been the central component that kept the Ranger relevant in combat encounters. My first change to the Ranger formula was to delay all of the situational class features meant to reinforce the Ranger fantasy in the core class in favour of the more practical and relevant subclass features.
Cover Art: [Skiorh](https://skiorh.deviantart.com/art/Old-wizard-475018762)
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## Table of Contents
| Page Number | Chapter |
|:---:|:---:|:---|:---:|
| 2 | Ranger - General Overview
| 3 | Class Features
| 5 | Subclasses, The fluff behind the subclasses
| 6 | Hunter
| 7 | Horizon Walker, Gloom Stalker
| 8 | Monster Slayer, Fey Wanderer
| 9 | Swarmkeeper
| 10 | Sentinel of the Circle, Sacred Huntsman
| 11 | Blackguard, Nomad
| 12 | FAQ Section
| 13 | Shout out Section
## Class fantasy
##### Independent,reliable & relentless....
From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Some of those who endure become Rangers.
As masters of their environment, hunters are able to slip like ghosts through the trees and decimat their foes dead in their tracks with either a flawless shots from a bow or crossbow or by using their ability to wield two weapons simultaneously tounleash a flurry of blows against anyone unfortunate enough to stumble into close combat with them.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled survivalists with a combination of either martial prowess, traps, magic, or a stable of loyal pets at their command, rangers can adapt to any situation.
Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of defense.
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##### Ranger - general overview
| Level | Proficiency Bonus | Features | Spells Known| 1st | 2nd | 3rd | 4th | 5th |
|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
| 1st | +2 | Favored Enemy, Wayfarer | — | — | — | — | — | — | — | — | — |
| 2nd | +2 | Fighting Style, Spellcasting | 3 | 2| — | — | — | — | — | — | — | — |
| 3rd | +2 | Ranger Archetype, Primal Awareness | 4 | 3 | ─ | — | — | — | — | — | — | — | — |
| 4th | +2 | Ability Score Improvement | 4 | 3 | ─ | — | — | — | — | — | — | — | — |
| 5th | +3 | Extra Attack | 5 | 4 | 2 | — | — | — | — | — | — | — | — |
| 6th | +3 | Favored Enemy Improvement, Wayfarer Improvement | 5 | 4 | 2 | — | — | — | — | — | — | — | — |
| 7th | +3 | Ranger Archetype feature | 6 | 4 | 3 | — | — | — | — | — | — | — | — |
| 8th | +3 | Ability Score Improvement, Pathfinder | 6 | 4 | 3 | — | — | — | — | — | — | — | — |
| 9th | +4 | ─ | 7 | 4 | 3 | 2 | — | — | — | — | — | — | — |
| 10th | +4 | Favored Enemy Improvement, Guerrilla Tactics | 7 | 4 | 3 | 2 | — | — | — | — | — | — | — |
| 11th | +4 | Ranger Archetype feature | 8 | 4 | 3 | 3 | — | — | — | — | — | — | — |
| 12th | +4 | Ability Score Improvement | 8 | 4 | 3 | 3 | — | — | — | — | — | — | — |
| 13th | +5 | ─ | 9 | 4 | 3 | 3 | 1 | — | — | — | — | — | — |
| 14th | +5 | Favored Enemy Improvement, Focused Mind | 9 | 4 | 3 | 3 | 1 | — | — | — | — | — | — |
| 15th | +5 | Ranger Archetype feature | 10 | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
| 16th | +5 | Ability Score Improvement | 10 | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
| 17th | +6 | ─ | 11 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | — |
| 18th | +6 | Feral Senses | 11 | 4 | 3 | 3 | 3 | 1 | — | — | — | — | — |
| 19th | +6 | Ability Score Improvement | 12 | 4 | 3 | 3 | 3 | 2 | — | — | — | — | — |
| 20th | +6 | Primal Strike | 12 | 4 | 3 | 3 | 3 | 2 | ─ | — | — | — | — |
## Class Features
As a Ranger, you gain the following class features:
#### Hit Points
___
- **Hit Dice:** 1d10 per Ranger level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per Ranger level after 1st
#### Proficiencies
___
- **Armor:** Light armor, Shields, Medium armor
- **Weapons:** Simple weapons, martial weapons
- **Tools:** none
___
- **Saving Throws:** Strength & Dexterity
- **Skills:** Choose three from Animal Handling, Athletics, Insight, Investigation, Medicine, Nature, Perception, Stealth, and Survival
- **Multiclass requirement:** Dexterity 13 and Wisdom 13
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#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* scale mail or *(b)* leather armor
- *(a)* two shortswords or *(b)* two simple melee weapons
- *(a)* a dungeoneer's pack or *(b)* an explorer's pack
- A longbow and a quiver of 20 arrows
Alternatively, you can ignore the equipment from your class and background, and start with 5d4 x 10 gp.
## Quick Build
You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting will be using weapons with finesse property to bypass the need for investing in Strength.)