This content is no longer up-to-date. It exists as part of a larger document, The Warrior's Codex, which can be found here
Swordmaster
While fighters can use a variety of weapons, swordmasters specialize in blades. Impossibly precise while wielding straight swords, this archetype includes the Swordmasters of Hoeth, the myrmidons of Magvel and Elibe, and the elite doppelsöldner landsknechts of the 16th century. While lighter-armored than other greatswordsmen to better employ their agility, they compensate with great defensive skill.
Fechtbücher Expert
Starting at 3rd level, you can use large swords with enormous skill. Your speed increases by 5 feet, and when you are wielding a bastard sword, longsword, or greatsword in both hands and are not wearing heavy armor you can use your sword to parry attacks.
When you are hit by a weapon attack, you can use your reaction to attempt to parry the attack. Add your Strength modifier to your armor class against that attack. If the attack still hits, roll the damage dice of your weapon and reduce the damage you took by the amount you rolled. If you reduce the damage to 0, the attack is considered to have missed you entirely.
If you take no damage from the parried attack, you can also move 5 feet and make one melee weapon attack against a target within reach as part of the same reaction. You can also use this special counterattack if you parried an attack with another feature that allows you to block attacks with a weapon, such as a weapon's parry property or the Defensive Duelist feat.
Cleansing Exercise
At 7th level, you can use meditation and practice to purify your body. During a short rest you perform a ritualized series of trained maneuvers and meditative rests to remove a single poison, disease, curse, level of exhaustion, or similar detriment from yourself. The first time you roll initiative after this short rest, you do so with advantage.
You can use this feature once per long rest.
Flash Step
Beginning at 10th level, you can charge so swiftly that you seem to have teleported. If you haven't moved on your turn, you can expend all of your movement to move up to 60 feet, so long as you stop within 5 feet of a hostile creature. This movement does not provoke opportunity attacks. You then make two melee weapon attacks. Afterward, your turn continues as normal. You can use this feature a number of times equal to your Dexterity modifier (a minimum of 1), and regain all uses at the end of a long rest.
Improved Parry
At 15th level, your defensive skill has improved. You can take two reactions per round, so long as at least one of those reactions is used to deflect an attack. When you parry an attack from a melee weapon using Fechtbücher Expert, you make your counterattack with advantage.
Blade Dynamo
Once you reach 18th level, when you use your reaction to attack an enemy, you can make as many attacks as the Extra Attack feature grants you, instead of a single weapon attack. You can this feature twice, and must complete a short rest before you do so again.
Haughty High Elves, "Mungo Turkey"
Landsknecht Veteran, Ramirez de Souza