When you make an attack with a spectral weapon, you can treat the target's Armor Class as 10, regardless of the target's actual Armor Class. You can use this feature twice before a short rest or long rest. You regain all expended uses when you finish a short rest or long rest. #### Spectral Senses At 7th level, your connection to the transitional planes strengthens and stimulates your senses. You can see into the Ethereal Plane out to 10 feet of you. Ethereal creatures and objects appear ghostly and translucent. As a bonus action, you can heighten your special senses out to 60 feet of you for 1 minute or until your concentration is broken (as if concentrating on a spell). Once you use this feature, you must finish a short rest or long rest before you can do so again. #### Spectral Combat Maneuver When you reach 10th level, you can fully utilize your bond to the Ethereal Plane for your combat advantages. Choose one of the following options: ***Ethereal Jaunt.*** When you are targeted by an attack or a spell, you can expend one use of your Dissipating Weapon as a reaction to vanish from your current plane of existence and appear in the Ethereal Plane. At the start of your next turn, you return to the nearest unoccupied space from the space you vanished from. While on the Ethereal Plane, you can see and hear the plane you originated from (which is cast in shades of gray), you cannot see anything there beyond the radius of your Spectral Senses, andn you can only affect and be affected by other creatures or objects on the Ethereal Plane. ***Incorporeal Steps.*** When you take the Dash action on your turn, you can move through other creatures and objects as if they were difficult terrain until the end of the turn. You cannot end your turn inside a space already occupied by another creature or object. ***Intangible Defense.*** When you are subjected to an effect that allows you to make a Strength, Dexterity, or Constitution saving throw to take half damage, you instead take no damage on a successful save. #### Wandering Weapon At 15th level, you can use a bonus action to conjure a spectral weapon that stays afloat in an unoccupied space you can see within 5 feet of you. The weapon stays afloat for 1 minute or until your concentration is broken (as if concentrating on a spell). After the duration, the weapon dissipates into thin air, or is dismissed into a pocket dimension if it is a magic weapon bonded to you. As a bonus action, you can move the floating spectral weapon up to 10 feet, but no more than 30 feet away from you. When you take the Attack action on your turn, you can use one of the attack to make a weapon attack with the floating weapon against a creature you can see within the weapon's reach. The floating spectral weapon counts as a Small object. Its hit points equal your Constitution modifier plus your fighter level, and its Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. When the spectral weapon drops to 0 hit points, it dissipates into thin air, or is dismissed into a pocket dimension if it is a magic weapon bonded to you. \columnbreak #### Improved Spectral Weapon By 18th level, you have full control over your spectral weapons. Choose one of the following options: ***Haunting Weapon.*** Whenever you hit a creature with a spectral weapon, the target takes an extra necrotic damage equal to your Charisma modifier (minimum of 1). ***Penetrating Weapon.*** Once on each of your turn when you make an attack with a spectral weapon, you can increase the weapon's reach by 10 feet, or by 20 feet if it has the *reach* property. ***Vanishing Weapon.*** You can use your Dissipating Weapon feature four times between rests. When you hit a creature with a spectral weapon with your Dissipating Weapon feature applied, the weapon deals force damage instead of its normal damage type. ## Credits All contents are created by [Weirdo Whoever](https://weirdowhoever.blogspot.com) unless noted otherwise. Special thanks to [D&D Wiki](https://www.dandwiki.com), [NaturalCrit Homebrewery tool](https://homebrewery.naturalcrit.com), and [GM Binder](https://www.gmbinder.com) for providing the templates for my imaginations. The subclass is inspired by ["Class Idea: The Astral Knight"](https://www.reddit.com/r/UnearthedArcana/comments/9cwq8t/class_idea_the_astral_knight_picture_is_okan_by/) by [u/Glorian_Strifle](https://www.reddit.com/user/Glorian_Strifle). ***Artwork.*** Credit for the awesome art goes to ["Ghost King"](https://www.deviantart.com/conorburkeart/art/Ghost-King-490578791) by [conorburkeart](https://www.deviantart.com/conorburkeart). ***Watercolor.*** Credit for the clever watercolor goes to [Full Page Watercolor Stains](https://www.gmbinder.com/share/-L4Yt8ZSxmhwqt--yNRT/-L7R9b8fhdvRhtbJvpY6) by fellow GM Binder users.