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# Sniper - Rogue Subclass #### High Precision Combatant When you take this archetype at 3rd level, you immediately gain proficiency in martial ranged weapons. Additionally you gain the archery fighting style, granting you a +2 bonus to attack rolls you make with ranged weapons. #### Held Breath At 3rd level, you've learned the most effective way to hold your breath in order to improve your accuracy and deadliness. If you don't move at any point on your turn, you gain a bonus to your attack and damage rolls. This starts at +2 and increases by +1 at 10th, 15th, and 20th level. #### Sniper's Eyes At 9th level, through your training seeing small specific points over long distances you've improved your overall sight. You have advantage on all perception checks based on sight. #### Superior Archery At 13th level, you upgrade your archery fighting style. Instead of a +2 bonus to attack rolls, you gain a +3 bonus. #### Piercing Shot At 17th level, your precision and lethality with ranged weapons has reach inhuman levels. You can choose to spend your action to drawback or wind up an incredibly powerful shot. You fire in a straight line 5ft wide, as far as the max range of your weapon. Creatures within the line must make a dexterity saving throw against a DC equal to 8 + your proficiency bonus + your dexterity modifier. If they are in the second range increment of your weapon, they make the dexterity saving throw with advantage (having the sharpshooter feat negates this). This attack applies sneak attack damage to everyone it hits. If they succeed on the save they take half damage. You may do this once per short or long rest.