## Description Block Example
I reduced the line spacing for the Description Block
Headings are inherited from the main document
___
##### Unordered List Example
- Some Stuff
- More Stuff
- Great Stuff
- Obligatory Stuff
- Stuff you don't need but still want
\columnbreak
footer images, part header, class tables, note block, description block, tables, and vehicle stat blocks - Color, font, heading and background changes
### Theme Use
Use all or parts of this theme freely within GM Binder, even if it's something you're selling. If you want to send me a link to what you've created, I like seeing the theme out in the wild
___
A credit is always nice too - just don't claim the theme as your own
##### To apply this theme
Copy the theme (and html) code section and paste into the top of your document. There are a lot of elements in the theme section you may not use - I tend to remove the ones I don't need
##### Table Example
| Size | | HP | AC | | Str | Dex | | Attack | Damage |
| :----- | - | :-:| :-:| - | :-: | :-: | - | :----: | :------: |
| Tiny | | 20 | 18 | | 4 | 18 | | +8 | 1d4 + 4 |
| Small | | 25 | 16 | | 6 | 14 | | +6 | 1d8 + 2 |
| Medium | | 40 | 13 | | 10 | 12 | | +5 | 2d6 + 1 |
| Large | | 50 | 10 | | 14 | 10 | | +6 | 2d10 + 2 |
| Huge | | 80 | 10 | | 18 | 6 | | +8 | 2d12 + 4 |
Footnote Example
\pagebreakNum
# Part 1
##### Part Header Example
###### Class Table Examples
##### Wide Class Table Example
| | | Str | Dex | Con | Int | Wis | Cha | Traits | Source |
| :-------- |-| :-: | :-: | :-: | :-: | :-: | :-: | :------: | :----: |
| High Elf | | - | - | - | +1 | - | - | Elf Weapons, Cantrip, Extra Language | PHB
| Sober Elf | | - | - | - | - | +1 | - | Elf Weapons, Fleet of Foot, Mask of the Wild | PHB
| Drow | | - | - | - | - | - | +1 | Drow Weapons, Superior Darkvision, Sunlight Sensitivity, Drow Magic | PHB
| Eladrin | | - | - | - | - | - | +1 | Fey Step | MToF
| Sea Elf | | - | - | +1 | - | - | - | Sea Elf Weapons, Child of the Sea, Friend of the Sea, Language | MToF
| Shadar Kai| | - | - | +1 | - | - | - | Cantrip, Blessing of the Raven Queen | MToF
## H2 Heading Example
### H3 Heading Example
#### H4 Heading Example
##### H5 Heading Example
###### H6 Heading Example
\columnbreak
##### Narrow Class Table Example
|Level| | Proficiency Bonus | Features | Deadliness Modifier |
|:---:|-|:---:|:----------------:|:---:
| 1st | | +2 | angry chicken | +3
| 2nd | | +3 | fatal blunder | +4
| 10th| | +4 | deadly on Tuesday | +10
| 20th| | +5 | a true ninja | +42
##### Note on Classblocks
The wide and a narrow Class Blocks use different code (the borders didn't look right otherwise). Use the "wide" tag when using the wide version.
\pagebreakNum
### Monster Stat Blocks
Works for narrow and wide
___
> ## Monster Name
>*Size, Alignment*
> ___
> - **Armor Class** AC
> - **Hit Points** Hitpoints
> - **Speed** Speed
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|4 (-3)|16 (+3)|10 (+0)|2 (-4)|10 (+0)|1 (-5)|
>___
> - **Saving Throws** saving_throws
> - **Skills** skills
> - **Damage Vulnerabilities** damage_vulnerabilities
> - **Damage Resistances** Resistances
> - **Damage Immunities** Damage_Immunities
> - **Condition Immunities** condition_Immunities
> - **Senses** Senses
> - **Languages** Languages
> - **Challenge** Challenge and Xp
> ___
>
> ### Actions
> ***Multiattack.*** The Creature Name makes Number and type of attacks
>
> ***Ability Description.*** *Attack Style:* Attack Bonus to hit, Reach/Range, one target. *Hit:* Damage Damage Type damage
>
> ***General Ability Description.*** General Attack Description
### Vehicle Blocks
Ghosts of Saltmarch introduced Vehicle statblocks.
___ Note that since there is no snippet, you will need to copy the examples found in this theme to use them. The following narrow and wide vehicle statblocks are templates ___ Since the vehicle statblocks do take up a few lines of code, I normally delete those style sections from the theme when not using them. \columnbreak
## Narrow Vehicle Block
*Size of vehicle (0 ft. by 0 ft.)*
___
- **Creature Capacity** 0 crew, 0 passengers
- **Cargo Capacity** 0 tons
- **Travel Pace** 0 miles per hour (0 miles per day)
___
| STR | DEX | CON | |INT| |WIS| |CHA|
|:-----:|:-----:|:-----:| - |:-:| - |:-:| - |:-:|
|10 (+0)|10 (-0) |10 (+0)| | 0 | | 0 | | 0 |
___
- **Damage Immunities** immunities
- **Condition Immunities** immunities
___
### Actions
On its turn...
**Fire Weapon.** weapon
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
\pagebreakNum
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
## Wide Vehicle Block
*Size of vehicle (0 ft. by 0 ft.)*
___
- **Creature Capacity** 0 crew, 0 passengers
- **Cargo Capacity** 0 tons
- **Travel Pace** 0 miles per hour (0 miles per day)
___
| STR | DEX | CON | |INT| |WIS| |CHA|
|:-----:|:-----:|:-----:| - |:-:| - |:-:| - |:-:|
|10 (+0)|10 (-0) |10 (+0)| | 0 | | 0 | | 0 |
___
- **Damage Immunities** immunities
- **Condition Immunities** immunities
___
### Actions
On its turn...
**Fire Weapon.** weapon
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
**Move.** movement ### Hull **Armor Class** 10
**Hit Points** 0 (damage threshold 0) ### Control: Type **Armor Class** 10
**Hit Points** 0 How vehicle moves ### Movement: Type1 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Movement: Type2 **Armor Class** 10
**Hit Points** 0; -0 ft. speed per 0 damage taken
**Speed (land or water)** 0 ft. ### Weapon: Weapon1 **Armor Class** 10
**Hit Points** 0
*Attack Type:* +0 to hit, range 0/0 ft. *Hit:* 0 (0d0) damage Weapon description
### Section Divider Images
Here are divider images you can use to delineate sections (code examples on the right). I tend to measure from the top for spacing. Also, keep the "@media print" section of the theme, else the divider spacing won't be right when you print
### Last Page Number
Adding the page number to the last page can be tricky.
Put the following code at the end of your document:
~~~
~~~
\columnbreak
~~~ ~~~ \pagebreakNum
### Footers
There are footer options in the style section if you don't like the tree branches on the side or if you need to remove the bottom part because it interferes with a picture, or if you want to remove the footer entirely.
___
For example, to remove the side tree, find the following section:
~~~
/* Footer Image - No Side Tree*/
.phb:nth-child( ):after
~~~
### Working with Images
#### Full Page Watercolor Stains
I've adapted the full-page watercolor stains by [FallenWyvern](https://www.reddit.com/user/FallenWyvern/ "FallenWyvern") to work with this theme:
[Blackthorn Dark Watercolor Stains](http://bit.ly/BlackthornDarkWatercolor)
#### Photoshop/GIMP Stains
For those who use Photoshop, here's an overview of the steps I use to create my own watercolor stains. GIMP works well too, though I'm not as familiar with it
___
Start by downloading and importing the brushes
(Resource zip file link in the following tutorial):
___
[Tutorial](https://dnd-5e-homebrew.tumblr.com/post/134421010799/phb-homebrewing-tutorial), [Direct Link to resource file](https://t.umblr.com/redirect?z=https%3A%2F%2Fmega.nz%2F%23%21DMcEhRQI%21RdV02Wqy4hThUxcxQVg1_pz_OGZARFgibZ38moSc5p8&t=YWU5ODRiZTMwNGIzYmJiMGVjM2YzYjAwOTU1M2RlYjE1YWJlYzFiMix4Nmd2cmdaZw%3D%3D&b=t%3AiwpyZfVra5yckXL7sTcK2w&p=https%3A%2F%2Fdnd-5e-homebrew.tumblr.com%2Fpost%2F134421010799%2Fphb-homebrewing-tutorial&m=1)
\columnbreak
To activate a footer option for a single page - type the page number in between the parenthesis. ___ To activate an option for all pages - type n+1 in between the parenthesis. (n+3 would activate an option from pg 3 on). ___ To activate an option for multiple individual pages, add additional statements, separated by commas: ~~~ .phb:nth-child( 4 ):after, .phb:nth-child( 9 ):after ~~~ **Step 1 - Get rid of the smooth edge** - Select the image and copy it into a new document with a transparent background - Select the eraser tool and set the mode to 'Pencil' - Choose a brush and erase just of the edge of the image, giving it a "torn paper" look. Don't drag the brush, just click. I vary the brush as I go ___ **Step 2 - Create a semi-transparent edge** - Change the eraser tool mode to 'Brush' and set the opacity to 50% - Use different brushes to erase a little bit more of the edge - this creates the semi-transparent look ___ **Step 3 (optional) - Create a faded stain under the edge** - Start a new layer and make sure it is underneath the original image - Select the brush tool, set it to 50% opacity and select a black color - Paint underneath the edge by clicking with your choice of brush - When you done, set the opacity of the underneath layer to between 25% and 40% depending on your preference - If using the dark theme, I do as above, but use Hue/Saturation to increase the layer's brightness by 60% so that it shows lighter against a dark background. \pagebreakNum