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___ ___ > ## Ank'rathum >*Huge fiend (demon), neutral evil* > ___ > - **Armor Class** 18 (natural armor) > - **Hit Points** 157 (15d12+60) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|10 (+0)|18 (+4)|12 (+1)|18 (+4)|10 (+0)| >___ > - **Proficiency** +4 > - **Saving Throws** Strength +10, Constitution +8, Wisdom +8 > - **Skills** Athletics +10, Perception +8 > - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from non magical weapons > - **Damage Immunities** Force, Poison > - **Condition Immunities** exhaustion, paralyzed, petrified, poisoned, unconscious > - **Senses** blindsight 30ft. (blind beyond this radius), passive Perception 18 > - **Languages** Abyssal, Primordial > - **Challenge** CR 12 (8,400 XP) > ___ > > ***Force Pulse (1/Day).*** Ank'rathum radiates a wave of gravitational energy in a 30 ft. sphere centered on itself. All other creatures and objects not being carried or worn and weighing less than 300 lbs. within 30 feet of it must make a DC 16 Constitution saving throw. On a failure, the creature or object is moved 30 ft. either directly towards or directly away from Ank'rathum. On a successful save, a creature is unmoved. > > ***Gravity Aura.*** Creatures that end their turn with 20 ft. of Ank'rathum are subject to it's crushing gravitational aura. A creature that ends it's turn in the aura must succeed on a DC 16 Constitution saving throw or suffer 2d8 force damage and are knocked prone. If the saving throw is successful, the target takes half the force damage and isn't knocked prone. > > ### Actions > ***Multiattack*** Ank'rathum can take one of the following actions and then makes two claw attacks. It can replace one of those attacks with a tail attack. > > ***Primordial Locator.*** Ank'rathum focuses its blindsight into a 90 ft. cone. Creatures in that area must succeed on a DC 16 Wisdom save or be teleported to an unoccupied space within 5 ft. of it. > > ***Macro Blast (Recharge 5-6).*** Ank'rathum exudes a blast of force in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one. > > ***Claw.*** *Melee Weapon Attack:* +10 to hit, Reach 5 ft., one target. *Hit:* 13 (2d6 + 6) slashing damage. > > ***Tail.*** *Melee Weapon Attack:* +10 to hit, Reach 15 ft., one target. *Hit:* 15 (2d8 + 6) bludgeoning damage. > Full Design & Art credit to Reddituser [Aguaperros](https://reddit.com/user/aguaperros) > >[Original post](https://redd.it/995epo)