Herald

by Brudduh

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Herald

Heralds are the messengers divine beings use to send messages to powerful beings in other planes or to mortals on the material plane. They resemble humans, but they are a few feet taller and proportionally thinner. Their body glows with divine light that they use to help guide them through their deliveries. Nothing can sway their duty as a divine messenger. If somebody tries, they're going to have to catch it first.

Messengers and Emissaries. Divine beings not only use heralds to deliver their decrees, they will also send a herald to represent them during special occasions, such as religious holidays or a paladin's oath-taking ceremony.

Divine Speedsters. Heralds are among the fastest beings in the multiverse. Their speed is why they were chosen by the gods to deliver divine messages. When they pass by, most folk will only see a streak of fire through the sky, often being mistaken for a shooting star.


Herald

Medium celestial, lawful good


  • Armor Class 17
  • Hit Points 104 (16d8 + 32)
  • Speed 80 ft., fly 150 ft.

STR DEX CON INT WIS CHA
16 (+3) 24 (+7) 15 (+2) 15 (+2) 16 (+3) 18 (+4)

  • Saving Throws Dex +11, Cha +8
  • Skills Investigation +6, Perception +7, Religion +6
  • Damage Resistances fire, radiant; bludgeoning, piercing, and slashing from nonmagical weapons
  • Condition Immunities Charmed, Exhaustion, Frightened
  • Senses darkvision 60 ft., passive Perception 17
  • Languages All, Telepathy 120 ft.
  • Challenge 9 (5,000 XP)

Innate Spellcasting. The herald’s spellcasting ability is Charisma (spell save DC 16). The herald can innately cast these spells, requiring no material components:

At Will: detect evil and good, disguise self, illusory script, light

2/day: burning hands (2nd level), cure wounds, gaseous form, haste (self only), lesser restoration,

1/day: commune, scrying, wind walk, zone of truth

Magic Weapons. The herald’s weapon attacks are magical.

Quick Feet. The herald can take the Dash action as a bonus action. When using this ability, the herald does not provoke attacks of opportunity.

Trailblazer. When the herald takes the Dash action, a line of fire appears following its path, lasting until the end of its next turn. During this time, affected areas are considered difficult terrain and creatures entering the area take 2 (1d4) fire damage.

Actions

Multiattack. The herald makes four unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft. one target Hit: 11 (1d8 + 7) bludgeoning damage and 3 (1d6) fire damage.

Teleport (1/day). The herald magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the herald is familiar with, up to 1 mile away.

Credits

    Art: God of War III- Hermes by Andy Park

Created by /u/Brudduh using GM Binder.