Astral Armors
Once thought to be a secret held only by The Crusaders of Verth, the Astral Armor is a marvel of a long lost magic that has yet to be replicated. The Astral Amor is a magic infused suit of armor that can range from tight fitting suits to standing nearly eight feet in height and weighs nearly half a tonne. Heavy steel plates protect the wearer in ways that even enchanted armor cannot. The magical armors are adapted to different skill sets based on their class.
The Astral Scout looks to be little more than a tight fitted suit of plate armor. However when one climbs inside they can feel the Astral energies that supplement for the thin flexible plates that cover it to improve the wearers speed and agility. The armor adds little in the way of bulk and is clearly made for reconnaissance and stealth.
The Astral Knight is often seen as the perfection of the Astral Armors. It offers more protection than the Scout but without the bulk of a Titan. Almost every Astral Knight in existence is used by the Crusaders of Verth and are jealously guarded to keep out of anyone else’s hands. The Astral Knight increases with user’s height by a few inches and provides the strength to ignore the bulk of the suit.
The Astral Titan is a juggernaut of the armors that provides its wearer with incredible durability. Its massive bulk allows it to easily carry heavy loads and wield massive weapons. It is commonly assumed that these where the prototypes for the slimmer and more advanced Scouts and Knights. Its bulk makes it difficult to move around making them a very rare sight to see.
Armor | Don | Doff |
---|---|---|
Astral Scout | 1 Minutes | 1 Minutes |
Astral Knight | 10 Minutes | 5 Minutes |
Astral Titan | 20 Minutes | 10 Minutes |
Armor | Rarity | AC | Stealth | Weight | Prof Req. |
---|---|---|---|---|---|
Astral Scout | Very Rare | 12 + Dex | Advantage | 40 lb. | Light |
Astral Knight | Legendary | 18 | - | 400 lb. | Medium |
Astral Titan | Very Rare | 14 | Disadvantage | 900 lb. | Heavy |
Astral Scout
Very Rare Magical Armor (Requires Attunement)
Scout’s Armor: While attuned to and wearing an Astral Scout your Armor class is 12 + Dex. You cannot benefit from any other form of armor except for while wielding a shield which grants regular benefits. While attuned to the suit you ignore the weight of the armor while wearing it.
Scout’s Form: While wearing an Astral Titan you gain 10 additional feet of movement speed, and have advantage on all stealth checks as long as you are not encumbered.
Scout’s Fade: (Recharge 4-6) As a reaction to taking damage, while wearing and attuned to an Astral Scout you may become invisible and take the disengage action. The invisibility last until the beginning of your next turn.
Astral Knight
Legendary Magical Armor (Requires Attunement)
Knight’s Armor: While attuned to and wearing an Astral Knight your Armor class is 18. You cannot benefit from any other form of armor except for while wielding a shield which grants regular benefits.
Knight’s Strength: While attuned to and wearing and Astral Knight your Strength score is increased to 20. It has no effect on you if your strength is already 20 or higher without them.
Knight’s Form: While wearing an Astral Knight you are Medium sized, however do count as full cover for anyone who is within 5ft of you. Those using you for cover from a spell save take no damage on a successful save, and only half damage on a successful save. While attuned to the suit you ignore the weight of the armor while wearing it.
Knight’s Charge As an action while wearing and attuned to an Astral Knight you can move up to double your movement in a straight line or until you hit your target or are stopped. Creatures of Large size or smaller must make a Strength saving throw (DC = 8 + Proficiency Bonus + Strength Mod) or be pushed 10ft to the side. Huge creatures or anyone who succeeds on the saving throw become your target. You may make a charge attack as part of this action against your target using your Strength score that deals 2d8 + Str bludgeoning damage.
Knight’s Barrier: As an action you may project a barrier before you that protects your allies. The Barrier is Ten feet in height and twenty five feet in length. On each following turn it can be maintained with an action, but can be dismissed at any time. It cannot prevent people from physically passing through it but any attack roll or damaging spell effect that would pass through the shield you may choose to stop as a free action. The damage though would be caused is resolved normally and causing you to make a concertation check as if maintaining a spell. If you lose concentration on the shield it cannot be brought back up until finishing a short or long rest.
Astral Titan
Very Rare Magical Armor (Requires Attunement)
Titan's Armor: While attuned to and wearing an Astral Titan your Armor class is 14. You cannot benefit from any other form of armor except for while wielding a shield made especially for the Titan which grants regular benefits.
Titan’s Strength: While attuned to and wearing and Astral Titan your Strength score is increased to 20. It has no effect on you if your strength is already 20 or higher without them.
Titan’s Form: While wearing an Astral Titan you are considered large size, however do not gain the bonus in reach. Your speed is 20 ft(Replaces your speed, not a reduction), and have disadvantage on all stealth checks. Your carrying capacity is increased as per becoming large sized. While attuned to the suit you ignore the weight of the armor while wearing it.
Titan’s Resilience: While both attuned to and wearing an Astral Titan you gain Temporary Hit Points equal to Character Level x 3. These Temporary Hit Points restore at a rate of 1 Point at the beginning of your turn up to their Max as long as you are not unconscious or dead.
Titan’s Grip: While attuned to the Astral Titan you are able to wield a two handed weapon in a single hand. However the Titan is unable of wielding any weapons with the light quality because it lacks the fine dexterity.