Martial Archetype: Dragoon

by Fungal Brews

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Martial Archetype

Dragoon

Also known as Dragon Knights or Dragonslayers, Dragoons emulate the grace and power of dragons. To a Dragoon, combat is an acrobatic affair, mastering powerful leaps and aerial strikes to shatter their foes' defenses using weapons charged with the elemental power of dragons.

Draconic Attunement

When you choose this archetype at 3rd level, you choose one type of dragon to study. You can speak, read, and write Draconic.

The damage type associated with each dragon is used by other features from this archetype. You can choose a new type when you finish a long rest.

Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Silver Cold
Dragon Damage Type
Gold Fire
Green Poison
Red Fire
Copper Acid
White Cold

Skystrike

At 3rd level, you can use your action to make an empowered leap, which reaches twice the length and four times the height of your standard running jumps, without making a running start. You reduce any falling damage you take, ignoring 1d6 per fighter level. Additionally, you do not provoke attacks of opportunity while leaping.

Once during the leap, if a creature is within your reach, you can make a melee weapon attack against it. Any falling damage you would avoid when you land is transferred to the target of Skystrike as the damage type you chose in Draconic Attunement. The attack granted by Skystrike has advantage against creatures with a flying speed or that are currently airborne. You can use this attack 3 times, and must complete a short or long rest before you do so again. If the attack misses, you do not expend a use.

Starting at 5th level, the attack granted by Skystrike deals 1d6 additional damage of the type you chose in Draconic Attunement. This increases to 2d6 at 7th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 18th level in this class.

This content is no longer up-to-date. It exists as part of a larger document, The Warrior's Codex, which can be found here

Dragonhide

At 7th level, supernatural resilience and sleekness fills you. You gain resistance to your Draconic Attunement damage type, and can exceed your normal movement with the leap granted by Skystrike so long as you expended no other movement during your turn.

Plunging Spear

Starting at 10th level, when you hit with Skystrike's leap, creatures within 5ft of you when you land take thunder damage equal to half your Fighter level. Additionally, your Skytrike attacks ignore resistance to your Draconic Attunement damage type.

Lancet

Also at 10th level, when you hit with a weapon attack, you can use a bonus action to expend a hit die and regain hit points equal to the damage you deal with that attack if you hit.

Wyrm's Stamina

At 15th level, when you roll initiative and have no uses of Skystrike's attack remaining, you regain one use.

Wyvern Knight

At 18th level, your attunement to draconic souls cannot be matched. Once per day you can cast find greater steed, which summons a wyvern instead of the normal options. If you are mounted on the wyvern, you can use the attack granted by Skystrike without leaping.

Jumping Rules

Long jumps can cover a lateral distance equal to the character's Strength score with a 10ft running start, or half as much without a running start. High jumps can reach a height of 3 + the character's Strength modifier with a 10ft running start, or half as much without a running start. All distance covered while jumping expends movement normally.

A character with 16 STR can cover 16 feet with a running long jump, and can jump 6 feet in the air with a running high jump. This running long jump, including the startup, consumes 26 of the typical 30 feet of movement.

To contrast, a Dragoon with 16 STR can use their action to leap 30 feet laterally and 24 feet vertically, and make a single attack. While their doubled lateral distance would reach 32 feet, they can't leap more than 30 feet until their level 7 feature allows them to exceed it.

Dragon Slayer Ornstein vs Knight Artorias, Keira Harcourt

 

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