Barbarian
Relying on | |
---|---|
Weapons | 10/10 |
Brain | 1/10 |
Magic | 2/10 |
Hit Points | 10/10 |
- Path of the Berserker: all about the rage
- Path of the Totem Warrior: accept a spirit animal as a guide, protector and inspiration, e.g. bear, eagle, wolf, elk, tiger
- Path of the Ancestral Guardian (XGTE): draw from the spirits of your ancestors
- Path of the Storm Herald (XGTE): learn to use the forces of nature to create powerful magical effects
- Path of the Zealot (XGTE): channel your rage into display of divine power
- Path of the Battlerager (SCAG): dwarves only, throw yourself into battle with spiky armor, striking with your body itself
Bard
Relying on | |
---|---|
Weapons | 4/10 |
Brain | 8/10 |
Magic | 8/10 |
Hit Points | 6/10 |
- College of Lore: collect knowledge and share songs to hold audiences spellbound
- College of Valor: keep alive the memory of great heroes and inspire new generations
- College of Glamour (XGTE): use magic and eloquence to delight and captivate others
- College of Swords (XGTE): entertain through daring feats of weapon prowess such as sword swallowing and knife juggling
- College of Whispers (XGTE): use knowledge and magic to uncover secrets and turn them against each other
Cleric
Relying on | |
---|---|
Weapons | 7/10 |
Brain | 4/10 |
Magic | 8/10 |
Hit Points | 6/10 |
- Knowledge Domain: study lore, collect tomes, delve into secret places and learn all you can
- Life Domain: focus on vibrant positive energy that sustains life, healing the sick and wounded
- Light Domain: infused with radiance, charged with chasing away lies and burning the darkness
- Nature Domain: revere nature as a whole, hunt evil monstrosities and bless the harvest of the faithful
- Tempest Domain: inspire fear in the common folk to keep them on the path of righteousness
- Trickery Domain: steal from the rich, free captives and rely on pranks, deception and theft
- War Domain: excel in battle, inspire others to fight the good fight or offer acts of violence as prayers
- Forge Domain (XGTE): search for lost objects and uncover wondrous materials to create potent magic items
- Grave Domain (XGTE): seek to put wandering spirits to rest and destroy the undead
- Arcana Domain (SCAG): learn the secrets and potential of magic
Druid
Relying on | |
---|---|
Weapons | 3/10 |
Brain | 6/10 |
Magic | 9/10 |
Hit Points | 6/10 |
- Circle of the Land: safeguard ancient knowledge and rites, your magic is influenced by the land where you were taken into the circle
- Circle of the Moon: fierce guardians of the wilds, changing into animal forms at will
- Circle of Dreams (XGTE): have a bond with the feywild, mend wounds and bring joy to downcast hearts
- Circle of the Shepherd (XGTE): commune with the spirits of beasts and fey, protect animals and fey creatures
Fighter
Weapons | 9/10 |
Brain | 6/10 |
Magic | 1/10 |
Hit Points | 8/10 |
- Champion: focus on development of raw physical power
- Battle Master: employ martial techniques, you study combat like an academic field
- Eldritch Knight: combine martial mastery with careful study of magic
- Arcane Archer: weave elven magic into archery to produce supernatural effects
- Cavalier: excel at mounted combat, guard those in your charge from harm
- Samurai: draw on implacable fighting spirit, your resolve is nearly unbreakable
Monk
Weapons(Fists) | 9/10 |
Brain | 3/10 |
Magic | 5/10 |
Hit Points | 6/10 |
- Way of the Open Hand: ultimate masters of martial arts combat, armed or unarmed
- Way of Shadow: value stealth and subterfuge, often called ninjas or shadowdancers
- Way of the Four Elements: you can bend the four elements to your will, using them as extensions of your body
- Way of the Drunken Master (XGTE): pretend to be drunk by making jerky, unpredictable moves
- Way of the Kensei (XGTE): train relentlessly with your weapons to the point where the weapon becomes an extension of your body
- Way of the Sun Soul (XGTE): channel your energy into searing bolts of light
- Way of the Long Death (SCAG): you are obsessed with the meaning and mechanics of dying and apply your knowledge to yield a deadly fighting style
Paladin
Weapons | 8/10 |
Brain | 3/10 |
Magic | 5/10 |
Hit Points | 8/10 |
- Oath of Devotion: called cavaliers or white knights, you are bound to the loftiest ideals of justice, virtue and order
- Oath of the Ancients: called fey knights or green knights, you love the beautiful and life.giving things of the world
- Oath of Vengeance: after living through a grievous sin you swore an oath to set right that which has gone wrong
- Oath of Conquest (XGTE): called knight tyrants or iron mongers, you take your grim orders from the gods of war
- Oath of Redemption (XGTE): you believe that any person can be redeemed and turn to violence only as a last resort
- Oath of the Crown (SCAG): sworn to the ideals of civilization, you are a watchful guardian of the walls
Ranger
Weapons | 8/10 |
Brain | 2/10 |
Magic | 5/10 |
Hit Points | 8/10 |
- Hunter: learn specialized techniques for fighting the threats you face
- Beast Master: work in partnership with an animal as your companion and friend
- Gloom Stalker (XGTE): at home in the darkest places, seeking to ambush threats before they can reach the broader world
- Horizon Walker (XGTE): guard the world against threats that originate from other planes
- Monster Slayer (XGTE): seek out vampires, dragons, evil fey, fiends and other magical threats
Rogue
Weapons | 8/10 |
Brain | 6/10 |
Magic | 1/10 |
Hit Points | 6/10 |
- Thief: burglars and bandits, but also professional treasure seekers and explorers, focused on agility and stealth
- Assassin: focused on stealth, poison and disguise to eliminate your foes with deadly efficiency
- Arcane Trickster: enhance stealth with magic, learning tricks of enchantment and illusion
- Inquisitive (XGTE): you excel at rooting out secrets and unraveling mysteries
- Mastermind (XGTE): your focus is on people and on spying out the secrets they have
- Scout (XGTE): skilled in stealth and surviving in the wilderness as scouts far ahead of their group
- Swashbuckler (XGTE): focus on training with weapons, relying on speed, elegance and charm
Sorcerer
Weapons | 3/10 |
Brain | 5/10 |
Magic | 10/10 |
Hit Points | 4/10 |
- Draconic Bloodline: your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors
- Wild Magic: your innate magic comes from the wild forces of chaos that underlie the order of creation
- Divine Soul (XGTE): your innate magic comes from a blessed soul, gained by having a powerful connection to a divine being
- Shadow Magic (XGTE): your innate magic comes from the Shadowfell itself
- Storm Sorcery (XGTE): your innate magic comes from the power of elemental air
Warlock
Weapons | 5/10 |
Brain | 3/10 |
Magic | 10/10 |
Hit Points | 6/10 |
- The Archfey: your patron is a lord or lady of the fey, who holds ancient secrets
- The Fiend: your patron is an evil fiend from the lower planes of existence
- The Great Old One: your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality
- The Celestal (XGTE): your patron is a powerful holy being of the upper planes
- The Hexblade (XGTE): your patron is a mysterious entity from the Shadowfell, manifesting in sentient magic weapons
- The Undying (SCAG): your patron has unlocked the secrets to everlasting life, although such a power comes at a price
Wizard
Weapons | 1/10 |
Brain | 6/10 |
Magic | 10/10 |
Hit Points | 4/10 |
There are eight different arcane traditions:
- School of Abjuration: emphasize magic that blocks, banishes or protects
- School of Conjuration: favor spells that produce objects and creatures out of thin air
- School of Divination: master spells of discernment, remote viewing, supernatural knowledge and foresight
- School of Enchantment: hone the ability to magically entrance and beguile other people and monsters
- School of Evocation: focus on magic that creates powerful elemental effects
- School of Illusion: focus on magic that dazzles the senses, befuddles the mind and tricks even the wisest folk
- School of Necromancy: learn to sap the life force from a creature as your magic destroys its body
- War Magic (XGTE): specialize on training for war
- Bladesinging (SCAG): elves only, master a school of sword fighting grounded in tradition of arcane magic
Credits
Written By
TheMessenger
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Images
- Cover, Barbarian, Bard, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock: Wizards of the Coast
- Cleric, Druid: Paizo Publishing
- Paladin: Anna Shin, Ragnarok Online
- Wizard: Grafit-art, Kingdom of Camelot