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## Spiderkin Weaver The weavers in spiderkin culture are scholars, the more mentally acute individuals that tend to fill an academic or advisory position within society. ***Weavers and The Weave.*** While applying their heightened, near prodigious intelligence into tutelage of other spiderkin, the weavers are also looked to for civil matters such as town placement. The reason for this is their minute sensitivity to vibrations in their surroundings, which they not only use to find locations free as much as possible from predators, but also to sense where The Weave is most prevalent in the material plane. Through research and tactical positioning, the weavers have become able to weave their magic in to the fabric of reality, empowering their spells to compete with more powerful mages, even some archwizards. ***Supportive Spellcasters.*** In events such as war, the weavers use their magic to bolster their allies, and route their enemies into the entrenched soldiers and widowmakers. ***The More You Know.*** Survival of the weavers is vital for spiderkin culture, as the weavers also fill a record-keeping role, and weavers from different colonies are more than willing to share information with each other. They have also been known to educate outsiders, about both spiderkin history and culture.
___ ___ > ## Spiderkin Weaver >*Medium humanoid (spiderkin), any alignment* > ___ > - **Armor Class** 11 (14 with *mage armor*) > - **Hit Points** 71 (13d8 + 13) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|13 (+1)|12 (+1)|19 (+4)|17 (+3)|11 (+0)| >___ > - **Skills** Arcana +8, History +8 > - **Damage Immunities** poison > - **Condition Immunities** poisoned > - **Senses** tremorsense 10 ft., passive Perception 13 > - **Languages** Common, Spiderkin > - **Challenge** 10 (5,900 XP) > ___ > > ***Innate Spellcasting.*** The spiderkin's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no somatic components: > >At will: *speak with animals* (spiders only) >3/day: *web* > > ***Spellcasting.*** The spiderkin is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spiderkin has the following wizard spells prepared: > >Cantrips (at will): *blade ward, infestation, mage > hand* >1st level (4 slots): *absorb elements, mage armor, > magic missile, shield* >2nd level (3 slots): *mirror image, scorching ray, web* >3rd level (3 slots): *counterspell, haste, lightning bolt* >4th level (2 slots): *greater invisibility, wall of fire* > > ***Spider Climb.*** The spiderkin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. > > ***Web Walker.*** The spiderkin ignores movement restrictions caused by webbing. > > ### Actions > ***Bite (Recharge 5-6).*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 3 (1d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage. > > ***Spellweave.*** The spiderkin begins to weave a spell into the fabric of reality. The next spell the spiderkin casts has advantage on attack rolls and imposes disadvantage on saving throws. > > ### Reactions > > ***Reactive Spellcasting.*** When a hostile creature's movement provokes an opportunity attack, the spiderkin can cast a spell, rather than making an opportunity attack.
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