Monastic Tradition: Way of the Dragon

by aeyana

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Monastic Tradition

At 3rd level, a monk gains the Monastic Tradition feature. The following is an additional option available to monks, in addition to those offered in the Player's Handbook and other published Wizards of the Coast works.

Way of the Dragon

Monks of the Way of the Dragon study and idolize draconic beings. They fight like dragons.

Dragonheart

When you choose this monastic tradition at 3rd level, you can speak, read, and write Draconic. Choose one type of dragon from the table below for your dragonheart. Your dragonheart is used by features you gain later.

Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Dragon Style

At 3rd level, you weave dragon-like motions into your martial arts. You gain the following benefits:

  • When you use Step of the Wind, you gain a flying speed equal to your walking speed until the end of your turn.
  • When you use Patient Defense, parts of your skin become covered by a thin sheen of dragon-like scales. You gain temporary hit points equal to your Wisdom modifier (minimum of 1) that last until the start of your next turn.
  • When you make an attack granted by your Flurry of Blows, you can change the damage type of the unarmed strike to that of your dragonheart.
  • As a reaction to taking damage of the same type as your dragonheart, you can spend 1 ki to cast absorb elements.

Breath Weapon

At 6th level, you learn to release a powerful breath attack. As an action, you can spend up to 3 ki points to exhale destructive energy. Your dragonheart determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dragonheart. A creature takes 2d6 damage per ki point spent on a failed saving throw, or half as much damage on a successful one. The size of the damage dice changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

The maximum number of ki you can expend increase to 4 at 9th level, 5 at 13th level, and 6 at 17th level.

Frightful Presence

At 11th level, you gain the ability to mimic a dragon's terrifying roar. When you use Flurry of Blows, you can spend 1 ki point to make a draconic roar. Each creature of your choice within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your roar for the next 24 hours.

Legendary Reaction

By 17th level, you have taken upon the aspect of a true dragon. You move with nearly unmatched grace and speed. When a creature other than you ends its turn, you can use your reaction to do one of the following:

  • Detect. You make a Wisdom (Perception) check.
  • Attack. You spend 1 ki point to make a melee weapon attack.
  • Wing Attack. You spend 2 ki points to perform a wing attack. Each Large or smaller creatures within 10 feet of you must succeed on a Dexterity saving throw or take damage equal to your Martial Arts die + your Strength or Dexterity modifier (your choice) and be knocked prone. You can then fly up to half of your walking speed.

Art by sandara

 

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