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The Archmage
\pagebreak ## The Archmage Knowledge is power. An old idiom, but you have learned firsthand just how true it is. Your patron is a master of arcane knowledge, an archmage of peerless skill, such as Elminster or Merlin. They have taken a more direct hand in your growth, teaching you the basics of studying the arcane arts, which you use to bolster your own eldritch abilities. #### Expanded Spell List The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell level | Spell | |:------:|:---------:| | 1 | *magic missile*, *shield* | | 2 | *alter self*, *scorching ray* | | 3 | *fireball*, *haste* | | 4 | *polymorph*, *Otiluke's resilient sphere* | | 5 | *animate objects*, *Bigby's hand* |
### Bonus Cantrip Your dabbling in the arcane arts has granted you a basic understanding of minor magical effects. You learn the *prestidigitation* cantrip. It counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known. ### Arcane Initiate At 1st Level, you have learned the basics of arcane study. You can add your Charisma modifier to any Arcana checks, rather than your Intelligence. Also at 1st Level, you have learned the methods of preparing spells from your patron. After finishing a Long Rest, you may prepare one spell from the Warlock spell list. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. ### Review Your Notes Beginning at 6th Level, you learn the ability to replace your prepared spell with another. Over the course of a Short Rest, you may replace your prepared spell with another spell from the Warlock list. You may not do so again until you finish a Long Rest. ### Photographic Memory Starting at 10th Level, you have developed the ability to reproduce a spell just by watching another person cast it. When another creature you can see casts a spell of a level which you can cast, you may use your reaction to make an Arcana check with a DC of 10 + the spell's level. On a success, you may memorize the spell to cast it yourself later. After memorizing a spell, you may cast it once as a Warlock spell, and the method of casting it fades from your mind immediately after. You may memorize only one spell at a time in this way, and you forget any spell you've memorized after a Long Rest. \columnbreak
### Empty Their Minds Starting at 14th level, you have learned to rip knowledge out of your enemies' minds. You can cast *feeblemind*. After you cast the spell with this feature, you can't do so again until you finish a long rest. ### Eldritch Invocations #### Tome of Spells *Prerequisite: Pact of the Tome feature, Archmage Patron* You can now inscribe magical secrets in your Tome of Spells. Choose two 1st-level spells from the Wizard or Warlock class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. When you prepare a spell, you may choose from the spells in your Tome or the Warlock spell list. On your adventures, you can add other spells to your Tome of Spells. When you find such a spell, you can add it to the book if the spell's level is equal to or less than the level of your Warlock spell slots and if you can spare the time to transcribe the spell. The spell must come from either the Wizard or Warlock spell list. For each level of the spell, the transcription process takes 4 hours and costs 100 gp for the materials expended on practicing the spell. #### War Casting *Prerequisite: Pact of the Blade feature, Archmage patron* You can use your action to cast a cantrip and make one weapon attack with your Pact Weapon as a bonus action. #### Consume Familiar *Prerequisite: Pact of the Chain feature, Archmage patron* Once per Long Rest, you may use your action to sacrifice your Pact of the Chain familiar to regain one spell slot. Your familiar must be within 100 ft of you to be sacrificed in this way. #### Arcane Blast *Prerequisite: 7th Level,* eldritch blast, *Archmage Patron* When you cast *eldritch blast*, you can use a bonus action to change the damage type to your choice of Acid, Cold, Fire, Lightning, or Thunder. #### Learned Gaze *Prerequisite: Archmage Patron* You can cast Identify at will, without expending a spell slot or material components. > ##### Image: [The Battle of Wits © Wizards of the Coast](http://www.artofmtg.com/art/battle-wits/) > The Archmage Otherworldly Patron is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.