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# Character Option ## Barbarian ### Path of the Lycan For some barbarians, rage is a physical manifestation of the beast inside. These barbarians live a life of duality, on the edge of a blade of brutal fury. While in this state, their instincts take over and all that cross their path wail in fear of their howl. The bloodlust of the warriors of this path unlock a deeply rooted lycanthropic strain within their body passed from generations of ritualised selection among tribe members. The belief is that they we're disciples of the Moon Goddess Selûne that had contracted lycanthropy in their devotion to her. In time, each member of the tribe learnt to control their rage and so they pay homage to the moon goddess for the gift to unleash there inner savage. ##### Path of the Lycan Features | Bardbarian Level | Feature | |:----:|:-------------| | 3rd | Heightened Senses, Shapeshifting | | 6th | Stalker's Prowess | | 10th | Advanced Shapeshifting | | 14th | Shapeshifting Mastery | #### Heightened Senses Starting when you choose this path at 3rd level, you begin to adopt the improved abilities of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell. \columnbreak
>This is a conversion from the Blood Hunter's [Order of the Lycan](http://www.dmsguild.com/product/175606/Order-of-the-Lycan-for-Blood-Hunters) archetype by Matt Mercer for the Barbarian.
#### Shapeshifting Upon choosing this path at 3rd level, you begin to learn to control your lycanthropic ancestry. While raging, you transform into a wolf-humanoid hybrid. You can speak, use equipment, and wear armor in this form. You revert back to your normal form when you finish raging. While you are transformed, you gain the following features: **Resilient Hide.** Your Unarmored Defense feature gains a +1 bonus to your AC. **Predatory Strikes.** Your unarmed strikes are considered a melee weapon in regards to Barbarian features. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action. Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level. **Cursed Weakness.** Silvered weapons ignore your resistance to bludgeoning, piercing and slashing damage.
CHARACTER OPTIONS | PATH OF THE LYCAN
\pagebreak **Bloodlust.** At the start of your turn, if you've taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you've taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn. #### Stalker's Prowess At 6th level, you can add 10 feet to you long jump and 3 feet to you high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature. **Improved Predatory Strikes.** Your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. #### Advanced Shapeshifting Starting at 10th level, you learn to unleash and control more of the beast within. Your rage now lasts for up to 10 minutes. In addition, your hybrid form gains the Lycan Regeneration and Beastly Precision features. **Lycan Regeneration.** At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have no more than half of your hit points left. **Beastly Precision** You gain a bonus to melee attack rolls made with your unarmed strikes equal to half of your proficiency bonus (rounded down). \columnbreak #### Shapeshifting Mastery Beginning at 14th level, you've honed your willpower to better resist the violent urges of your lycanthropic heritage. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage. In addition, your hybrid form gains the Cursed Howl feature. **Cursed Howl.** As an action, you howl to any number of creatures within 30 feet, chilling their blood and stunning them with fear. Any of the target creatures that can hear you must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + Wisdom modifier) or become frightened of you until the end of your next turn. If they fail their saving throw by 5 or more, they are stunned until the end of your next turn instead. A creature that succeeds on this saving throw is immune to this feature for the next 24 hours.
>##### Art >The Blue Forest by [Cathrine Langwagen](https://cassiopeiaart.deviantart.com).
>Sabrewulf by [Double Helix Games](https://www.amazongames.com/).
>Howlpack Resurgence by [Izzy Medrano](https://izzymedrano.deviantart.com).
CHARACTER OPTIONS | PATH OF THE LYCAN