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### Roguish Archetype: Massacrist Well known for their brutality, rogues of this archetype are usually employed to clear a large number of targets in a short amount of time. They specialize in combat techniques unfamiliar with any other rogue. By utilizing their training with heavier, longer weapons they strike at multiple adversaries with each swing, causing wide spread panic and death. #### Well-Armed When you enter this subclass at 3rd level, you become proficient in battleaxes, glaives, greatswords, halberds, mauls, and warhammers. You can use your Sneak Attack feature with any melee weapon that you are wielding with two hands. You must be proficient with the weapon, and the weapon must have the two-handed or versatile property. #### Outnumbered, Unmatched Starting at 3rd level, when you kill a creature, all hostile creatures within 15 feet of you have disadvantage on their first attack against you before the end of their next turn. Additionally, creatures can't benefit from advantage on attack rolls against you from their Pack Tactics feature. #### Decimate Also at 3rd level, you develop a technique used to devastate your opposition. When you take the Attack action on your turn and would successfully inflict Sneak Attack damage to a creature with a two-handed melee weapon, you can use your bonus action and forgo 1d6 of the Sneak Attack damage to attack another creature. #### Improved Decimate Upon reaching 9th level, a trail of corpses follows in your wake. Using your Decimate feature, you can forgo 1d6 damage any number of times to make an equal number of attacks as part of the bonus action granted by that feature. You cannot reduce your Sneak Attack damage below 0 this way. You may move between each of these attacks, and each attack made this way must target a separate creature. #### The Fear Factor Also at 9th level, your attacks strike fear into the hearts
of your victims. When you hit a creature using your
Decimate feature, you don't provoke opportunity attacks
from that creature for the rest of the turn. Furthermore, if you have attacked a creature within
the last hour, you can use your Strength modifier in place
of your Charisma modifier when making an Intimidation check against them. #### Blending At 13th level, you become adept at blending into
crowds. When you are within 10 feet of at least three
or more non-hostile humanoids of your size, you are
lightly obscured, and you can attempt to hide. Furthermore, when moving through well shadowed areas such as urban back-alleys, forests, or dark dungeons, you may gain advantage on Dexterity (Stealth) checks if you move no more than half your speed on the same turn. #### Massacre At 17th level, you master the art of reaping. When you hit a creature with 40 hit points or less with a melee weapon attack, the target must succeed on a Constitution saving throw (DC = 8 + your Strength modifier + your proficiency bonus) or die. Furthermore, when you kill a creature, creatures of your choice within 30 feet of you that can you see you, must make a Wisdom saving throw (DC 8 + your Strength modifier + your proficiency bonus), or become frightened. Creatures who succeed on this save are immune to its effects for 24 hours. > ##### Credits > Created by Anthony Vallozzi, you can contact me on reddit as /u/ch33ri000z, or on discord as **@Capt Hooks**. You can find more of my work
here
. > > Special thanks to everyone in the Discord of Many Things who assisted with so much, especially **@blackcoatviking** and **@Caim** who helped rebalance many of the features. > ##### Art in Order of Appearance > "Come?hit you!" by
Gao Haotong