Cleric: Time Domain

by Michael W

Search GM Binder

Cleric: Time Domain

Divine Domain

At 1st level, the cleric gains the Divine Domain feature. The following domain option is available to a cleric, in addition to those offered in the Player's Handbook.

Time Domain

Gods of time -- including Labelas Enoreth, Savras, Istus, Chronos, and the Moirai -- govern the passing of years and the turning of seasons. These deities oversee cause and effect, providing a background against which the course of history unfolds. They are also gods of fate and of the inevitable, responsible for the fulfillment of prophecies and the destinies of mortals. Clerics of gods of time are granted knowledge of events in the distant past and the far future, and are tasked with protecting prophecies and ensuring pivotal moments in history.

Time Domain Features
Cleric Level Feature
1st Domain Spells, Mire, Oracle
2nd Channel Divinity: Expedite
6th Supernatural Reflexes
8th Potent Spellcasting
17th Timeless Soul

Domain Spells

You gain domain spells at the cleric levels listed in the Time Domain Spells table. See the Divine Domain class feature for how domain spells work.

Time Domain Spells
Cleric Level Spells
1st feather fall, longstrider
3rd blur, misty step
5th haste, slow
7th dimension door, divination
9th hold monster, legend lore

Oracle

Starting at 1st level, your deity allows you to glimpse moments from history and of possible futures. You gain proficiency in the History skill, and you learn the guidance cantrip if you don't already know it.

Mire

Also beginning at 1st level, you can slow the passing of time around your enemies. As an action, you can force a creature you can see within 30 feet of you to make a Wisdom saving throw. On a failure, that creature is restrained until the end of its next turn.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Expedite

Starting at 2nd level, you can use your Channel Divinity to briefly speed up time for yourself. You can use your Channel Divinity to take the Attack, Dash, or Use an Object actions as a bonus action.

Additionally, when you cast a spell with a casting time of 1 action, you can use your Channel Divinity to change its casting time to 1 bonus action for this casting.

Supernatural Reflexes

Starting at 6th level, your ability to alter the flow of time around you becomes almost instinctual. You gain proficiency in Dexterity saving throws, and you can no longer be surprised while you are conscious.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Timeless Soul

Starting at 17th level, you gain the following benefits:

  • You do not age, and you cannot be aged magically.
  • The foresight and time stop spells are added to the cleric spell list for you.
  • You gain the ability to jump back in time to turn failure into success. When you miss an attack or fail an ability check or saving throw, you can use your reaction to reroll the d20, replacing the previous roll with the result. Once you use this feature, you cannot use it again until you finish a short or long rest.