Sellsword
"And remember, if you get an offer to betray me, I'll double it! I like living!"
- Tyrion Lannister when recruiting the sellsword Bronn.
Hired Swords. Sellswords vary wildy from individual to individual. They can be ex-soldiers down on their luck, reformed bandits, revolutionaries who didn't print enough pamphlets or fighting is just what they're best at in life.
In any case, now they fight to survive, in battle and for their day to day income. Most sellswords don't save up for a rainy day just in case today is their last.
Sellsword
Medium humanoid (any), chaotic neutral
- Armor Class 15 (breastplate)
- Hit Points 104 (16d8 + 32)
- Speed 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 14 (+2) 13 (+1) 14 (+2) 16 (+3)
- Skills Deception +6, Insight +5, Persuasion +6
- Senses passive Perception 12
- Languages any two languages
- Challenge 5 (1,800 XP)
Loyalty For Sale. The sellsword has disadvantage on Wisdom checks and saving throws to resist a reasonable bribe.
Take Advantage. When the sellsword has advantage on an attack roll, it can instead choose to automatically hit.
Actions
Multiattack. The sellsword makes two attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Sandpouch. The sellsword hurls a handful of sand at a creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be blinded until the end of the sellsword's next turn.
Reactions
Fight Dirty. In response to being hit by a melee attack, the sellsword can use sandpouch against the attacker.
A reasonable bribe
Just what actually consistutes a decent sum of money varies wildly from game to game, so how should you judge a reasonable bribe for Loyalty For Sale exactly? Well what I like to do is assume how much a sellsword is being paid, and set a limit. If a sellsword is offered double their pay to betray their employer then they will without a check but anything less will involve a check.
If the sellsword is being decieved, and won't actually be paid, it is a Wisdom (Insight) check, opposed by the deciever's Charisma (Deception) check. If the sellsword is honestly being offered the money, it is a Wisdom saving throw with the DC being the Charisma (Persuasion) check.
If the offer is less than half what they're being paid currently, then there is no point in making a check as the sellsword wouldn't betray their employer and risk their reputation for a pay cut. Unless the offer is coming when they're at a serious disadvantage, like knowing they're about to be beaten in combat.