Circle of Unity
Druids who are members of the Circle of Unity use their knowledge of symbiotic behaviors in nature, combined with their experience with rituals and magic, to create groups that become something truly greater than the individuals they consist of.
Grove Group
Beginning at 2nd level, you can perform a 1-hour ritual to bond with two creatures of your choosing. This bond is suppressed if one of you is charmed, but otherwise lasts until your bondmate dies or you perform this ritual again. You can bond with three creatures starting at 6th level, and four creatures at 14th level.
In order to reap the benefits from the bond, you must be within a certain range of a bondmate. This range is referred to as soul range, and for the Unity druid the range is 15 feet.
Group Rituals
When you choose this circle at 2nd level, you learn how to perform rituals as a group, accessing magic and dividing the effort of casting between you and your bondmates.
When performing a ritual as a group, you or a bondmate can cast any spell with the ritual tag that is on the spell list of either you or one of your bondmates, even if neither of you have it prepared. If the spell has only one target, its number of targets become equal to the number of participating bondmates instead.
Natural Balance
Starting at 6th level, you can perform a group ritual while resting to restore balance to the grove group's magical energy. During a short rest, a minimum of two participants recover expended spell slots. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.
Additionally, during this ritual, you or a bondmate can replace the chosen spells for your Shared Magic feature.
Wondrous Growth
At 14th level, you and your bondmates gain an understanding of how two flowers can grow from a single seed. When you or a bondmate casts a spell from your Shared Magic feature, one bondmate within soul range can use a reaction to cast the same spell. Once this feature has been used, you must finish a short or long rest before it can be used again.
Credits
- Created by redditor groggen2
- Thanks to everyone on the 'Discord of Many Things' who helped me along the way.
- Template provided by GMBinder
- Art by 88grzes for WoTC
- PDF & GMBinder version
- This was made as an addition to Practices of Unity (PDF) / GMBinder
- This is version 1 (2018-05-24)