Bardic College: College of the Travelling Minstrel

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College of the Traveling Minstrel

Some bards just don't like sitting in taverns all day, waiting for a chance to perform and show their talents. Some bards found a better public in the traveling caravans and merchants that populate the roads, and maybe the occasional group of adventurers in search for some gold and glory. The wilderness and the countryside are the fonts of your inspiration, and you value more a good sleep under the starry sky that the sight of the roof over your head.

Knowledge of the Road

The life in the road gives you traces and bits of information about general knowledge and events. Beginning at 3rd level, you can use your Charisma modifier instead of your Intelligence modifier whenever you attempt a history, religion or arcana check. Additionally you may expend one use of your bardic inspiration to add the dice to this roll.

You also gain proficiency with vehicles (land).

Longstriding

Also at 3rd level, you know how to inspire your allies and teach them how to travel through any land. As a reaction, you can expend one of your uses of Bardic Inspiration to select a number of creatures that you can see within 60 feet of you equal to your Charisma modifier. These creatures ignore difficult terrain and gain an extra 10 feet of movement until the end of the next round.

Eyes on the Road

Starting at 6th level, you spent so much time traveling around the countryside, that you developed a kind of sixth sense while on the road. Even if you are doing other activities while traveling (such like navigating, drawing a map, foraging, etc.) you still contribute to your group’s passive Wisdom (Perception) score for the purpose of noticing hidden threats. Also, you gain advantage in Constitution saving throws for determining if you gain exhaustion after every hour of a forced march.

Additionally, you gain advantage on Initiative rolls while you are traveling.

Charismatic Instinct

Also at 6th level, the time you spent traveling trained you into having fast reflexes and reacting swiftly to danger. You add your Charisma modifier (minimum of 1) to your Initiative checks.

Open Road

When you reach the 14th level, you are always under the benefits of the freedom of movement spell. You also become immune to the paralyzed condition.

 
Credits

College of the Traveling Minstrel Version 1.1

  • Made by Reual Nathan Onyrian
  • Memory of wind, by Julaxart
 

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