Eneko
The eneko of Syrkarn are distant descendants of humans, ogres and giants. As refugees of the Sundering and subsequent expansion of Riedra, the eneko have now been forced into one of the last free corners of Sarlona. Also known as "mongrel ogres", eneko are a true breeding race in their own right with a long and rich cultural heritage.
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Free People
The home of the eneko, Syrkarn, is a sanctuary of freedom, diversity and humility built out of yuan-ti ruins by refugees fleeing the monolithic culture and military of Riedra. Eneko and humans equally make up the vast majority of the loose nation's inhabitants, and the philosophy of the eneko is difficult to separate from the region they call home. Eneko from Syrkarn value community, personal freedom, and honest labour above all.
Many eneko live in nomadic tribes, and those that make a home in Sykrarn's cities still must contend with the harsh storms of Sarlona and the dangerous ruins left by ancient civilizations. This trains into all eneko a profound respect for the land and its challenges, and hones their almost supernatural resilience to the elements. Eneko travelers are among the most difficult for Riedra's Thousand Eyes to track.
Mixed Bloodlines
Eneko originated from the pairings of the ogres of Borunan and the nomadic half-giants that wander the continent. According to half-giant legend, their people are the progeny of Sarlona's native humans and giant explorers from Xen'drik. Grandiose eneko may claim that the blood of the ancient human sorcerer kings and the mightiest titans of Xen'drik flows through their veins. While many Riedrans deride the eneko, labelling them "mongrels", eneko themselves view the diversity of their heritage as one of their greatest strengths.
Dark Magic
The arcane power displayed by their legendary forebearers leads many eneko to the study of magic. The cult of Karrak the Final Guardian, a deity sometimes called an aspect of the Keeper, is said to have its origins in the giants of Xen'drik. Riedrans and less trusting Syrk humans claim the cult of Karrak is a convenient front for the practice of dark magic.
Eneko Names
Like many other races, the mongrel ogres typically use a first name and a clan name. Away from home, eneko often add their place of birth or vocation as a third name to distinguish themselves from local families with the same clan name.
Male Eneko Names: Alimbida, Ametazama, Baraxil, Eusko, Iker, Kaxen, Kusko, Perutxo, Txartiko, Urtungo
Female Eneko Names: Agosti, Denlilla, Eninnuta, Immasa, Iziaka, Jhaszuurra, Nahia, Ospinu, Szagani, Urumea
Eneko Clan Names: Dgatumdut, Galgalmemean, Garranan, Hrursaggat, Ididignaam, Lagaskiaker, Maraandun, Numanigar, Tartarredar, Tumagin
Eneko Traits
Your ogre and giant ancestry grants you the following traits.
Ability Score Increase. Your Constitution score increases by 2.
Age. Eneko reach physical maturity at about 30, and many live through their second century.
Alignment. Eneko greatly value personal freedom, and tend towards a chaotic alignment.
Size. Eneko are significantly taller than humans, ranging from 6 to 8 feet tall on average. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Thanks to your giant blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Syrk Nomad. You have proficiency in the Survival skill.
Eneko Weapon Training. You have proficiency with longbows.
Languages. You can speak, read and write either Riedran or Common.
Subrace. Given their diverse lineage, different eneko may express the traits of their ancestors in different ways. Titanheart eneko favour the physical power of the giants, while mageblood eneko express inherent, subtle magics. These options represent individual diversity are not distinct ancestral lines. Choose one of these subraces.
Mageblood
The blood of sorcerer kings and oni mages is found in all eneko, but for some the magic flows more freely. The tricks of mageblood eneko inspire the worst tales of their kind.
Ability Score Increase. Your Charisma score
increases by 1.
Nighthaunter. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Oni's Tricks. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the fog cloud spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Titanheart
By far the most common of eneko subraces, titanhearts embody the strength and toughness of their giant ancestors. These eneko have unmatched potential to endure the unpredictable wilderness of Sarlona.
Ability Score Increase. Your Strength score
increases by 1.
Giant's Endurance. Whenever you make a Constitution saving throw to resist the effects of harsh weather, you are considered proficient in these saves and may add double your proficiency bonus, instead of your normal proficiency bonus.
Titan's Attunement. When you take acid, cold, fire, lightning or thunder damage, you may use your reaction to gain resistance to the triggering damage type. When you use this ability you lose any resistance it has previously granted, and you must finish a long rest before you can use this ability again.
The Dragon Above
This 5th Edition conversion of the eneko player race, which first appeared in Secrets of Sarlona, was created for The Dragon Above (dragon-above.tumblr.com), an archive of my homebrew Eberron content dating back to the original launch of the setting. Please come and have a look around!