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The Titan

Your magic is derived from a pact with an immense primordial entity that possesses boundless elemental power. It may be a god or even a predecessor of the gods; a being of ancient might. Titans' motives often involve the spreading of their will or some action that will lead to releasing them from bondage to wreak havoc upon the Material Plane.

Such beings include Kronos, Gaea, Istishia, Atropus, and many others. They are often expressed not even as mortal beings, but forces of nature, law, and chaos; predating even consciousness itself.

Expanded Spell List

The Titan lets you choose from an extended list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Titan Expanded Spells
Spell Level Spells
1st absorb elements, command
2nd enlarge/reduce, flame blade
3rd elemental weapon, call lightning
4th conjure minor elementals, stoneskin
5th Bigby's hand, conjure elemental

Primordial Vitality

You inherit some of your patron’s immortal constitution. Starting when you accept this Patron at 1st level, your hit point maximum increases by 1 and increases by 1 additional point whenever you gain a level in this class.

In addition, you learn to read, write, and speak Giant and Primordial.

Aspect of the Titan

Beginning when you choose this Patron at 1st level, you can use a bonus action to adopt a spectral form reminiscent of your patron’s immense stature. When you do so, you gain the following effects for one minute:

Art by Joel Lagherwall

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  • Your size becomes Large.
  • You gain advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack involving Strength, the attack does an additional 1d6 damage of the same type it does normally.

Your Aspect ends early if you are knocked unconscious or if you end it as a bonus action. After you use your Aspect, you must finish a short or long rest before you can use it again.

Elemental Affinity

Your eldritch link to a being of primordial might grants you a special felicity with elemental magic. When you reach 6th level, whenever you cast a spell that involves acid, cold, fire, force, lightning, or thunder damage, you can choose to replace that type of damage with another type from the list.

Empowered Aspect

Starting at 10th level, your Aspect of the Titan becomes a more tangible facsimile of your patron. While your Aspect is active, you gain one of the following benefits of your choice:

  • You gain resistance to acid, cold, fire, lightning, or thunder damage (your choice upon gaining this feature)
  • The extra damage dealt by your Strength-based melee attacks increases to 1d10.
  • Your size becomes Huge.
  • You gain advantage on Constitution saving throws.
  • The reach of your melee attacks increases by 5 feet.
  • Your melee weapon attacks gain the Siege trait (double damage to objects and structures).

Undying Aspect

The amity of your patron allows you to invoke their Aspect more often. Beginning at 14th level, you can use Aspect of the Titan a number of times equal to your Charisma modifier (minimum once), regaining all uses after you finish a short or long rest.