Myriad

by Kvothe

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Myriad

Fifteen feet tall and just as wide hovers a alien creature. Twelve brilliant wings emerge from a white-feathered body with four legs and fifteen beaks. It descends slowly, stone cracking underfoot as it comes to rest, its shadow twisting up from the ground to stare forwards too.

Every inch of flesh is covered with eyes.

The Winged Star. The Timetwister. Breaker of Chains. These are titles bestowed upon Myriad, a powerful Fated who strives to perpetuate life across the planes and ensure all Fated remain free.

Domain of Permanence

Myriad holds domain over permanence. They do not age, things they own do not decay, and most vitally, spells they cast do not end.

Myriad discovered their domain gradually, as they learned more and more magic.

Astral Power

Born to a phoenix and an elf on the astral plane, Myriad has been immersed in the Weave of the world since birth.

Myriad recovers their spell slots on a short rest.

The major power Myriad holds that binds them to the Silence is the ability to cast wish twice. A wish for simulacrum creates a simulacrum that can do the same to create another simulacrum of Myriad, and so on. This explosive multiplication with no lead time, combined with Myriad's temporal acceleration, is what earns Myriad recognition and caution among the powerful Fated.

Clothed in Magic

Over time, Myriad has accumulated a vast, layered shroud of spells and other magical effects, that is as much part of themselves as their body. Innumerable shields, veils, divinations, and empowerments glow visibly on and around them.

Myriad is decoupled from worldly needs, requiring no food, water, sleep, or air. Their body has the weight of dense stone, and is unnaturally hard.

Myriad's appearance is an illusion layered over an invisible body, but their body exactly matches the illusion. The illusion is only noticable when Myriad moves it separately to their body, which they often do to hide somatic spell components.

Myriad's shadow has physical form. It can stretch up from any surface it lays on, emerging as a solid image of Myriad's shape, and can emerge the same way from the shadows between Myriad's wings.

The greatest of these effects are several spells that manipulate time, accelerating Myriad and altering their perception of time. For every second that passes, Myriad experiences about a minute. For every day that passes, they experience two months.

The Decree of Expulsion

Myriad is very familiar with the Great Silence. Their actions in freeing Fated always have the potential to rouse others to fighting, and Myriad is deathly afraid of the massive loss of life that would follow.

Nevertheless, Myriad finds the Great Silence an important tool to protect the Fated, and has issued a Decree amongst the powerful agents of the world: "Any who cage a Fated shall be routed from the world, and the Silence shall not bind me in routing them."

Roleplaying Information

Myriad's view of the world is distorted. They have trouble visualizing distances, and their sense of time is much faster than that of others. To an outside observer, Myriad speaks quickly, is very impatient, and moves at a blistering pace.

When meeting with people, Myriad will descend to the ground, and hover with their feet an inch off the ground in a facsimile of standing. When distracted or startled, their feet might actually land, destroying any wood, stone, or metal under the weight.


Trait: "Proper flight, soaring and diving through the air, is exhilarating."
Ideal: "Life and the Fated need a protector. I bear that burden willingly."
Flaw: "I don't quite understand the people I try to protect, and often forget their physical needs and limits."



Myriad

Huge beast, chaotic good


  • Armor Class 25 (magical shielding)
  • Hit Points 300 (35d12 + 70)
  • Speed 200 ft., fly 440 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 20 (+5) 14 (+2) 15 (+2)

  • Saving Throws Int +14, Wis +11
  • Skills Arcana +14, History +14, Insight +11, Perception +20
  • Damage Resistances all except thunder
  • Damage Immunities thunder
  • Condition Immunities blinded, paralyzed, restrained, grappled
  • Senses truesight 120 ft., passive Perception 35
  • Languages all
  • Challenge 24 (62,000 XP)

Spellcasting. Myriad is a 13th-level spellcaster. Myriad's spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). Myriad has the following spells prepared:

Cantrips (at will): guidance, thaumaturgy, thorn whip, vicious mockery

1st-6th level (1 6th-level slot): absorb elements, shield, counterspell, dispel magic, disintegrate, mass suggestion

7th-9th level (2 9th-level slots): reverse gravity, teleport, meteor swarm, time stop, true polymorph, wish

Arcane Weave. Myriad is always under the effect of the following spells, requiring no concentration: detect thoughts, detect magic, detect poison and disease, detect evil and good, nondetection, Nystul's magic aura (nonmagical lawful good celestial).

Arcane Spheres. Myriad is surrounded by ten spheres of magic. Whenever Myriad is hit with an attack while a sphere remains, instead one sphere shatters and the attack misses instead.

Twisted Time. Myriad has advantage on ability checks, attack rolls, and saving throws.

Acceleration. In combat, at the end of each other creature's turn, Myriad takes an extra turn. Myriad can take any number of reactions between turns.

Actions

Multiattack. Myriad makes four beak attacks.

Beak. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit 23 (6d6 + 2) piercing damage and 9 (2d8) radiant damage.

Telekinesis. A Huge or smaller creature within 60 feet makes a DC 20 Strength saving throw. On a failed save, the target is restrained until the end of its next turn, and Myriad can move it up to 30 feet in any direction. A creature lifted upward is suspended in mid-air until the effect ends.

Bonus Actions

Far Step. Myriad teleports up to 60 feet to an unoccupied space.

Astral Casting. Myriad chooses any spell that exists. Myriad has that spell prepared until a short or long rest.