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Potions

Potion of Adaptation


Potion, uncommon


When you drink this potion, you and everything you wear and carry are unharmed by temperatures as low as –50 degrees Fahrenheit and as high as 150 degrees Fahrenheit for the next 24 hours.

Potion of Invisibility from Undead


Potion, uncommon


When you drink this potion, you become invisible to undead creatures for 1 hour. Anything you wear or carry is invisible with you. Other creatures perceive you normally. The effect ends early if you attack, cast a spell, or turn undead.

Potion of Springing


Potion, common


When you drink this potion, your jump distance is tripled for 1 hour.

Potion of Arcane Armor


Potion, uncommon


When you drink this potion, you are surrounded in a protective magical force, granting you an AC of 13 plus your Dexterity modifier for the next 8 hours as long as you are not wearing any armor.

Potion of Magic Strikes


Potion, varies


When you drink this potion, your unarmed strikes and natural weapons become magical and gain a bonus on attack and damage rolls for 1 hour. This bonus depends on the potion's rarity.

Potion of... Rarity Bonus
Magic Strikes Uncommon +1
Greater Magic Strikes Rare +2
Superior Magic Strikes Very Rare +3
Oil of Sharpness

Some oils of sharpness aren't as powerful as others, and grant enhancement bonuses less than +3.

Oil of... Rarity Bonus
Minor Sharpness Uncommon +1
Lesser Sharpness Rare +2
Sharpness Very Rare +3
 

Oil of Magic Stones


Potion, uncommon


This oil can coat up to three small stones. Applying the oil takes an action. For 1 hour, the coated stones become magical and gain a +1 bonus on attack and damage rolls made with them. They can be slung from a sling as magical ammunition, or can be thrown. If thrown, they have the Thrown property, a range of 20/60 feet, and deal 1d4 damage. All creatures are considered proficient when throwing the stones.

Potion of Passing Without Trace


Potion, rare


When you drink this potion, you gain a +10 bonus to Dexterity (stealth) checks and cannot be tracked except by magical means. You leave behind no tracks or other traces of your passage.

Potion of Protection from Evil and Good


Potion, rare


When you drink this potion, you gain the effect of the protection from evil and good spell for 1 hour (no concentration required).

Potion of Courage


Potion, rare


When you drink this potion, you become immune to being Frightened for 1 hour. If you are Frightened when you drink the potion, you are no longer Frightened.

Potion of Sanctuary


Potion, uncommon


When you drink this potion, any creature who targets you with an attack or harmful spell in the next minute must make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This potion doesn't protect the drinker from area effects, such as the explosion of a fireball.

If the drinker makes an attack or casts a harmful spell that affects an enemy creature, the effect ends.

Potion of Faith Shielding


Potion, rare


When you drink this potion, you gain a +2 bonus to AC for the next 10 minutes as you are surrounded by a shimmering field.

Oil of Shillelagh


Potion, uncommon


This oil can coat one club or quarterstaff. Applying the oil takes 1 minute. For 1 minute, you can use your Wisdom modifier instead of Strength for the attack and damage rolls of melee attacks using the coated weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already.

Oil of Align Weapon


Potion, rare


This oil can coat one weapon or up to 5 pieces of ammunition. Applying the oil takes 1 minute. Each vial of oil is associated with a particular alignment: good (holy), law (axiomatic), chaos (anarchic), or evil (unholy). For 10 minutes, the coated weapon gains the properties of an aligned weapon of the same type.

Potion of Aid


Potion, uncommon


When you drink this potion, your hit point maximum and current hit points increase by 5 for the next 8 hours.

Potion of Barkskin


Potion, uncommon


When you drink this potion, your skin gains a rough, bark-like appearance, and your AC can't be less than 16 for the next hour regardless of what kind of armor your are wearing.

Potion of Ability Enhancement


Potion, rare


These potions come in six varieties, each of which affects a different ability score: potion of boar's strength (Strength), cat's grace (Dexterity, bear's endurance (Constitution), fox's cunning (Intelligence), owl's wisdom (Wisdom), eagle's splendour (Charisma).

When you drink this potion, you have advantage on ability checks made with that ability for the next hour.

Potion of Blurring


Potion, uncommon


When you drink this potion, you gain the effect of the blur spell for 1 minute (no concentration required).

Oil of Darkness


Potion, uncommon


This oil can coat a single object with a surface area of up to 10 square feet. Applying the oil takes 1 minute. Magical darkness spreads from the object to fill a 15-foot radius sphere for 10 minutes. Covering the object with an opaque object blocks the darkness.

Potion of Darkvision


Potion, rare


When you drink this potion, you gain darkvision with a radius of 60 feet for the next 8 hours. If you already have darkvision with a radius of at least 60 feet, the range of your darkvision increases by 30 feet for the duration.

 

Potion of Poison Protection


Potion, very rare


When you drink this potion, you become immune to poison damage and the poisoned condition for 1 hour. If you are poisoned when you drink the potion, the poison is neutralized.

Oil of Invisibility


Potion, rare


This oil can coat a single object with a surface area of up to 10 square feet. Applying the oil takes 1 minute. The object becomes invisible for 24 hours.

Potion of Restoration


Potion, rare


When you drink this potion, one disease or condition affecting you ends. The condition can be blinded, deafened, paralyzed, or poisoned.

Potion of Levitation


Potion, rare


When you drink this potion, you gain the effect of the levitate spell for 10 minutes. You can change your altitude as if you had cast the spell.

Oil of Levitation


Potion, uncommon


This oil can coat a single object with a surface area of up to 10 square feet that weighs 500 pounds or less. Applying the oil takes 1 minute. The object rises 5 feet into the air and floats there for 10 minutes. The object can be moved freely by physical labor, and continues to float in place for the duration.

Potion of Misdirection


Potion, rare


When you drink this potion, choose another creature or object within 30 feet. Whenever you are subjected to any divination spell or other effect which would sense your properties, the effect instead targets the other creature or object as long as it is within 30 feet.

Potion of Protection from Arrows


Potion, very rare


When you drink this potion, you ignore the first 50 damage dealt by nonmagical ranged weapon attacks made within the next 10 minutes.

Potion of Undetectable Alignment


Potion, rare


When you drink this potion, you become immune to any effect that would sense your alignment.

Oil of Light


Potion, common


This oil can coat a single object with a surface area of up to 10 square feet. Applying the oil takes 1 minute. The object radiates bright light in a 60-foot radius and dim light for an additional 60 feet. Covering the object with an opaque object blocks the light.

Potion of Displacement


Potion, very rare


When you drink this potion, you project an illusion that makes you appear to be standing in a place near your actual location for 1 minute. Creatures have disadvantage on attack rolls against you. If you take damage, this effect ceases to function until the start of your next turn. The effect also does not function if you are incapacitated, restrained, or otherwise unable to move.

Oil of Flame


Potion, uncommon


This oil can coat one melee weapon or up to 5 pieces of ammunition. Applying the oil takes 1 minute. For 1 hour, the coated weapon deals an additional 1d6 fire damage. A flammable object hit by this weapon ignites if it isn't being worn or carried.

Oil of Keen Edge


Potion, very rare


This oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated weapon is magical and scores a critical hit on a roll of 19 or 20.

Potion of Magic Circle


Potion, legendary


When you drink this potion, you and each creature within 10 feet of you gain the effect of the protection from evil and good spell for 1 hour (no concentration required). A creature only gains this effect while they remain within 10 feet of you, and a creature that moves within 10 feet of you gains the effect even if they were not within range when you drank the potion.

In addition, aberrations, celestials, elementals, fey, fiends, and undead cannot willingly move to a space within 10 feet of you. If they enter the area unwillingly (such as if you move towards them, or if they are pushed into the area), they are not forced to move away.

 

Oil of Magic Vestment


Potion, varies


This oil can coat one set of armor or clothing. Applying the oil takes 10 minutes. For 8 hours, the coated item is magical and grants a bonus to AC depending on its rarity. Coated clothing is treated as armor that grants an AC of 10 plus the target's Dexterity bonus.

Oil of... Rarity Bonus
Magic Vestment Rare +1
Greater Magic Vestment Very Rare +2
Superior Magic Vestment Legendary +3

Potion of Nondetection


Potion, rare


When you drink this potion, you gain the effect of the nondetection spell for 8 hours.

Potion of Rage


Potion, very rare


When you drink this potion, you fly into a berserk rage. For the next minute, you have advantage on Strength checks and Strength saving throws, you gain a +2 bonus when you roll for damage with a melee weapon attack using Strength, and you have resistance to bludgeoning, piercing, and slashing damage.

Curse. Additionally, while the potion is in effect, you are cursed. As long as you remain cursed, you must take the Attack action on each of your turns to attack a creature.

Potion of Remove Curse


Potion, rare


When you drink this potion, all curses affecting you end. If the curse is caused by a magic item, the curse remains on the object, but the potion breaks the drinker's attunement to the object so it can be removed or discarded.

Potion of Tongues


Potion, very rare


When you drink this potion, you gain the effect of the tongues spell for 1 hour.

Potion of Water Walk


Potion, common


When you drink this potion, you gain the effect of the water walk spell for 1 hour.

Potion of Hope


Potion, legendary


When you drink this potion, you gain advantage on all attack rolls, ability checks, and saving throws, and a +2 bonus to all damage rolls, for the next minute.