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**Compendiums:** [Slimes](https://www.gmbinder.com/share/-KzQPa5Fiefkpk7UxVNL), [Spells](https://www.gmbinder.com/share/-L7Y2eb8A7ocr_28ySIf), [Storygames](https://www.gmbinder.com/share/-L2hF2JtkCBpKSdtqEuj), [Monks](https://www.gmbinder.com/share/-KzLtPs0YuPYX41g_9jL)
**Misc:** [Monk Adventure](https://www.gmbinder.com/share/-L-jpIvoneL_70_aootq), [Warlock Tweaks](https://www.gmbinder.com/share/-L-EQOltK1BEOv8ZnNB8),
[Stealth Rules](https://www.gmbinder.com/share/-L-jwukFtIxUYYzcOt_T)
**Fun:** [Goat Background](https://www.gmbinder.com/share/-L0HNxdQGLON53K6oCtB), [Hag Items](https://www.gmbinder.com/share/-L0J5Fu99MIGYopf7XaB), [Mechs](https://www.gmbinder.com/share/-L7ccpctYtIgiE49n8HW)
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### Construct Knight v2
Construct Knight are powered through steam, clockwork, or arcane energies, they have learned how to utilize their construct nature to deadly effect .
#### Restriction: Warforged Vighter Only
[Build your own Warforged](https://homebrewery.naturalcrit.com/share/r1uX6ULDZ) by Zephillinox, and [Vighter](https://www.reddit.com/r/UnearthedArcana/comments/6zc1kq/variant_fighter_v13_fine_tuned_so_sharp_this/) by Layhnet
#### Charge Core
At 3rd level, you enpower the machinery powering your frame. When you take the Attack action on your turn, you can forgo an attack to gain a Charge. Instead of having 2 uses of superiority per short rest, you use Charge to trigger a maneuver's superiority option. You can have a maximum of one Charge. You must maintain concentration as if you were concentrating on a spell, or lose any Charges you have.
#### Inertial Accelerators
Also at 3rd level, your movement speed increases by 10 feet for each Charge you have.
#### Built-in Redundancies
At 7th level you can temporarily take some machinery out of your person to use for a tool. Your machinery is complex and varied enough that you generally can find something that will serve as an equipment (see equipment section) that has value of less than 10 gold and weighs less than 5 pounds.
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##### Credits
**Designer:** Metabot
**Art by:** Wesley Burt
**Special Thanks:** Discord of Many Things for their suggestions and balancing tweaks.
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### Maneuvers
The Construct Knight has unique maneuvers available to it.
As a Construct Knight, you may choose from the maneuvers
below whenever you gain a maneuver. Some of these maneuvers require
specific warforged upgrades to access, and you can use each of these maneuvers only once a turn.
#### Piston Fists
Your arm unlocks and an extendes. When you take the Attack action on your turn, you can make an unarmed strike. This attack has a reach of 10 feet, and deals 1d6 blugeoning damage.
**Superiority.** As part of the attack you can make a grapple check. On a success the target is grappled and pulled 5 feet towards you.
#### Spin-lock
One of your joints reconfigures so that it gains 360 degree mobility - allowing you to spin a weapon your are wielding like a sawblade. When you take the Attack action on your turn, you can forgo one of your attacks and your next attack with that weapon before the end of your next turn deals 2d8 additional damage.
**Superiority.** You deal 2d8 on your next attack that hits before the end of your next turn. (instead of 2d8 damage *if* it hits)
#### Stun bolt
*Prerequesite:* Innately Magical *warforged upgrade*