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The Seeker

Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker. Your patron could be any deity or other powerful entity dedicated to knowledge or forgotten lore. Celestian is an ideal patron for a Greyhawk campaign, and was the inspiration for this concept. In the Forgotten Realms, your patron might be Azuth or Oghma. Aureon makes an excellent patron in Eberron, while in Krynn and the Dragonlance campaign setting, Gilean is a good match for the Seeker’s role.

Expanded Spell List

The Seeker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st guiding bolt, identify
2nd locate object, see invisibility
3rd clairvoyance, sending
4th arcane eye, locate creature
5th legend lore, scrying

Spellcasting Ability

When you make a pact with the seeker patron, Intelligence is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.

Shielding Aurora

Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your warlock level + your Charisma modifier.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Astral Refuge

At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature.

While in your astral refuge, you can take two actions to cast spells that target only you without expending any of your warlock spell slots. After using those two actions, you return to the space you occupied and your turn ends.

Far Wanderer

At 10th level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.

Astral Sequestration

Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.

By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.

During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.

Once you use this ability, you cannot use it again until you complete a long rest.

Pact of the Star Chain

At 3rd level, a character can select this option instead of one of the warlock’s existing Pact Boon options. The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the guidance cantrip and you know the augury spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. You can use the star chain as a spellcasting focus for any of your warlock spells.

Additionally, you can invoke the Seeker’s power to gain advantage on an Intelligence check while you carry this item. You can use this ability a number of times equal to your Intelligence modifier per long rest.

If you lose your Star Chain, you can perform a 1- hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.

The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.

Eldritch Invocations

In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. At 2nd level, you gâin two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Path of the Seeker

Prerequisite: The Seeker patron

The Seeker bids you to travel in search of knowledge, and little can prevent you from waling this path. You ignore difficult terrain, have advantage on all checks to escape a grapple, manacles, or rope bindings, and advantage on saving throws against being paralyzed.

Seeker’s Speech

Prerequisite: The Seeker patron

Your quest for knowledge allows you to master any spoken language. When you complete a long rest, you can pick two languages. You gain the ability to speak, read, and write the chosen languages until you finish your next long rest.

Celestian's Ire

Prerequisite: Pact of the Star Chain

You can make a melee spell attack with your Star Chain as an action. The attack deals 1d8 radiant damage + your Intelligence modifier. This damage increases to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.

Starblast

Prerequisite: eldritch blast cantrip

When you cast eldritch blast, you deal additional radiant damage equal to your Intelligence modifier on a hit.

Visions of the Unseen Eye

Prerequisite: Pact of the Star Chain

Wielding your Star Chain reveals hidden truths in your environment. When you close your eyes, you can focus on your surroundings as an action, granting you blindsight to a distance of 60 feet for up to a minute as long as your eyes are closed. When you use this ability, one of the seven motes of brightness of your Star Chain dims. When all of the motes of brightness are dimmed in this way, you can no longer use this ability until you finish a long rest.

Cosmic Seer

Prerequisite: Pact of the Star Chain

When you finish a long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with this foretelling roll. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.

 
Changelog as of V1.1
  • Expanded spell list: Certain seeker spells changed for flavor. 1st level spells feather fall and jump replaced with guiding bolt| > ##### Catchy Title Useful Information | Loot | |:---:|:-----------:| | 1 | 100gp | | 2 | 200gp | | 3 | 300gp | | 4 | 400gp | | 5 | 500gp | | 6 | 600gp | | 7 | 700gp | | 8 | 1000gp |

and identify. I figured these two spells would be both more useful and more flavorful for a seeker warlock. 2nd level spell levitate replaced with see invisibility. Passwall replaced with scrying because I just like scrying better.

  • Decided to make spellcasting ability intelligence to differentiate this patron a little bit more from the others. Plus, I feel like a lot of us really want an Int-based warlock and I felt that the seeker was the most thematically appropriate choice.
  • spells cast while in the astral refuge (6th level ability) now do not consume a spell slot. I felt like it was a cool concept originally but kind of lame that it will essentially burn up 2 of your spell slots in exchange for a nerfed action surge.
  • Pact of the star chain buffed so it's usable now. Added guidance spell to star chain.
  • made the star chain a spellcasting focus because it felt like a no-brainer.
  • increased advantage on int checks to a number of times equal to your intelligence modifier because once per short rest felt underpowered to me.
  • change portent ability to invocation.
  • I made these changes with the mindset that pact of the star chain is competing with tomelock and chainlock. It's supposed to be an attractive option but not a necessary one.
  • added some thematic invocations to further buff the seeker/star chain pact. Seeker-specific invocations were tentatively unchanged.
  • added celestian's ire to give star chain warlocks some melee utility.
  • Added starblast as a sort of necessary qol upgrade since agonizing blast is irrelevant for seekers now.
  • gave the star chainlocks visions of the unseen eye for another flavorful utility boost.
  • I'm now concerned whether or not the seeker/star chain is now op or whether it is a viable and attractive option. Feedback is welcome and appreciated!