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### Circle of Rot Servants of the natural cycle of decomposition and growth, circle of the rot druids utilise borderline necromancy to perform their tasks, and as such are often shunned by other druids, whilst being feared by common folk. All dead creatures must fertilise the land anew to bring about new life, regardless of how brutal it may seem. #### Refreshing Rot When you choose this circle at 2nd level, you gain the ability to channel the energy created at a living creature's death to heal yourself or your allies. When you reduce a creature to 0 hit points with a Druid spell and kill it, you can grant yourself or another creature that you can see within 60 feet temporary hit points equal to twice the spell's level + your Wisdom modifier. A cantrip is considered a 0th-level spell for the purposes of this feature. The amount of temporary hit points gained increases by 5 at 6th, 10th, 14th and 18th level. #### Rotten Servants At 6th level, you can channel the power of rot to animate the deceased to serve your purpose. You can spend 50 gp performing an 2 hour ritual on a creature with a CR equal to, or lower than 1/3 your druid level. Upon the ritual's completion, the creature is risen as a fungul creature (as per the **Spore Servant Template** on page 230 of the *Monster Manual*). Your rotten servant rolls its own iniative, and follows your spoken commands. You can command the servant to perform specific or vague tasks as a bonus action on your turn, and it will perform them to the best of its ability, without regard of its own safety. \columnbreak A rotten servant that is destroyed cannot be reanimated again, and fertilises the land around it to promote fast growth of plants, enriching a 20 foot area as per the 8 hour version of the plant growth spell. #### Fungal Blood Starting at 10th level, your body has gained a powerful affinity to the rot you bring. You gain resistance to necrotic damage, as well as immunity to poison damage and the poisoned condition. #### One with Decay At 14th level, when you die, your powers of death and decay maintain your form. Your old body rots away and then reforms over 10 days, ending with your resurrection as per the raise dead spell. When you are resurrected this way, your body is weak for a time. Your maxmimum hit points are reduced by 60 - your Druid level, and you gain vulerability to fire damage. These effects persist for 1d10 + 10 days. If you die during this period however, your body is destroyed and you cannot be resurrected by any other means besides a *true resurrection* or a *wish* spell. This feature cannot reduced your maximum hit points to an amount lower than 5.
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