Ogre-Magi
Truly, I didn't know what to think when I saw it. It was smaller than a normal ogre, but its power was twice that of the others. As it split its attention between casting and crushing with no issue, I escaped as quick as I could, with the rest of my group right behind me. If we wish to study them further we must do so at a distance. Preferably invisible.
---Arwik Farst, A Field Report on Ogre-Magi, Volume: 1
Many have heard tales of ogres with two heads. Some adventurers recount them being as smart as a bag of rocks, together. While others claim that while one can not be the brightest, the other has intelligence that belies his stature.
While tales of their intelligence (or lack thereof) tend to vary wildly, all adventurers agree that Ogre-Magi are fierce opponents, able to wield both might and magic of equal power. Newer adventurers are advised great caution when engaging.
Ogre-Magi and those born of them tend to display less evil tendencies than the rest of their race. Random remote settlements occasionally even claim to have had a descendant of, or even a Ogre-Magi himself help them in a time of need rather than hurt them further.
While all records state the heads tend to bicker amongst themselves, they quickly put aside their squabbles when in the face of danger.... usually.
Tribe or Wanderer
Though smaller than their more average headcount brethren, the few Ogre-Magi seen still living amongst their brethren have had extremely high status. Whether it be as a chief, an advisor, or just one of the top ranked warriors, Ogre-Magi are rarely at the bottom of their group's chain of command.
However, wandering Ogre-Magi have also been seen by groups of adventurers in their travels. Whether this is due to being exiled, or just the Ogre-Magi wishing to travel is unknown, as few have dared ask for fear of the reaction.
Adventure, Magic, or Separation
While Ogre-Magi's reasons for adventuring vary. Most tend to take up the lifestyle as a way to test themselves. The Magi side also tends to enjoy in discussing the arcane with those who understand it's terms. However, occasionally Ogre-Magi wish to be split from their other half, wishing that for once, they're a person of their own merit, rather than just half of a whole.
Ogre-Magi Names
Though few official recordings exist of Ogre-Magi, all show that Ogre-Magi names are a combination of two separate names, each belonging to a head.
Male Names: Arc'Tos, Cho'Gall, Gall'Marsh, Mar'Grum
Female Names: Alti'For, Hal'Shar, Vola'Sin
Attunement
Ogre magi have a total of 4 attunement slots, with all effects being shared unless an item is head specific. (Such as an amulet or helm)
2 Players 1 Character
Ogre magi was designed and balanced around 2 separate players sharing a single character.
Selecting Stats
Each head has its own mental statistics (intelligence, wisdom, and charisma scores), but share physical statistics (strength, dexterity, and constitution). When rolling for stats, players roll their physical statistics together, but their mental statistics separately (nine rolls total) When doing point-buy or standard array, each head selects their ability scores as normal, then averages together their choices for strength, dexterity, and constitution, rounding down odd contributions.
by /u/vaughnd22, in collaboration with /u/ImFromNASA.