Dore was playing his panpipe watching his garden and listening to the sounds of the surrounding forest but was still restless. He knows that something wasn't right in the groves but couldn't place it in his mind. He knew that the creatures of the woods were skittish today and wanted to help them, so places his panpipe to the side and began to commune with those of the forest. Satyrs work constantly with the land and the creatures around them to discern what is happening in their realm. There are those in their clans that go on adventures but that is considered very unusual for them as they are very tight knit and there hasn't been a war between clans in over 400 years. ### Burrowing Hosts Satyr were formerly a race of troublesome fey pranksters and barbarians until they joined society in recent decades. Satyrs were originally denizens of the Feywild, and some still reside there. However, the sheer amount of revels, indulgences, and parties in the Material Realm lured many Satyrs to journey from the Feywild. Satyrs live within small clans, and tend to stay with their own kin, yet band together with other clans to stave off those enemies they can’t defeat alone. Satyrs make their homes under the trees far into the forests, burrowing deep holes that create a network of small tunnels underground. \columnbreak ### Orderly Disorder There is no law in Satyr society and they believe that every being is able to do whatever they please whenever they please. They don't consider marriages, in a traditional sense, a needed part of their lives but they do have families that they care for and provide assistance too when they need it. However once a year all the Satyr clans meet for a festival to end all festivals where they eat, drink, and be merry for a fortnight. This is a celebration of the peace that their race has endured for centuries. It is rare but not unheard of for other races to find and participate in this festival but they tend to not remember the details very well. ### Traveling Spontaneous and compulsive, Satyrs tend to wonder where their hearts take them. As lovers of all things wine and music they will seek out other ways to improve their crafts to bring back to their clans. Regardless of what brought them out of their homes Satyrs that begin to go on adventures tend to show others why they are considered heavy drinkers and music players, often to the exasperation of their companions. ### Satyr Names Satyr mature at the age of 50 years old in which there is a celebration of their new life as an adult in their clan. Once they reach this age the name is given to them by the elder of the clan and is usually the name of a forebearer. Very rarely is a Satyr given a new name unless they have proven themselves in some way already. In order to have a new name created they must have preformed a deed that was so astounding that the clan has put in down into their ancient tome commemorating the deed. When they are children they use the name of their parent of the same sex. Clan names are often describing where they live by other clans. They are in fact defacto nicknames to identify other clans. **Male Names:** Alber, Apis, Cyllerus, Dantares, Elatus, Eurytion, Gadfort, Grover, Hylaeus, Jaro, Jimmit, Kashing, Latreus, Magorian, Moot, Nessus, Oreus, Pan, Pelle, Pholus, Polkan, Rhaecus, Ronan, Sajacks, Tully, Vankar, Varios, Webin. **Female Names:** Carystus, Cybel, Dawn, Endeis, Euippe, Hippe, Hylonome, Mae, Melanippe, Nessa, Ocyrhoe, Pem, Sempra, Stryba, Vasy. **Clan Names:** Dewcaller, Dirgemark, Forestkeep, Leafpike, Shadowblaze, Treechewer, Turfwender, Woodenhell