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Red Rising

Red Rising

A GENYSYS
Setting Guide

Table of Contents

I: The Core Mechanics

  • I:The Core Mechanics4
  • Angry25

II: Character Creation

  • Apple32
  • Angry25

III: Skills

  • Apple32
  • Angry25

IV

  • Apple32
  • Angry25

V

  • Apple32
  • Angry25
 

VI

  • Bangarang42
  • Batman33, 126

VII

  • Bangarang42
  • Batman33, 126

VIII

  • Bangarang42
  • Batman33, 126

IX

  • Bangarang42
  • Batman33, 126

X

  • Bangarang42
  • Batman33, 126

XI

  • Bangarang42
  • Batman33, 126

I

The Core Mechanics

This book presents guidelines and suggestions for running a tabletop roleplaying-game set in the world described by Pierce Brown in his excellent "Red Rising" book-series. It is assumed that the player or GM wishing to use these guidelines already owns a copy of the GENESYS core rulebook. The setting can be used in other RPG systems, but the GM will have to make their own decisions about character creation, enemy stats, and other game mechanic conversions.

The Core Mechanics

RED RISING

II

Character Creation

The Carving

Choosing your character's birthColor in the Red Rising setting is like choosing your background. The Society operates on a strict caste system organized by color, and relating loosely to the periodic table of elements. In this system, lowColors correspond to common ores while highColors correspond to more valuable metals.

Mechanically, your color has minimal impact on your starting character. This is mostly flavor, so pick the color that you think will be the most fun to tell a story with!

lowColors

Reds

Browns

Obsidians

Pinks

 

midColors

Grays

Blues

Yellows

Greens

Violets

Oranges

highColors

Silvers

Whites

Coppers

Golds

Character Creation

RED RISING

III

Skills

Choosing Skills

Skills: Choos'em! They be good for you! And so on and so forth, etcetera, etcetra, yadda yadda, blah blah blah and what-have-you.

General Skills

Combat Skills

Knowledge Skills

Skills

RED RISING

IV

Talents

Talent Types

There are some different kinds of talents. I'll probably tell you about'em here.

Talent Ranks & Tiers

Also, talents have tiers. And ranks! Ranks and tiers. That's why I like to call this section, "Talent Ranks and Tiers."

Talent Descriptions

I'll probably include a table here of all the talents in this setting. If I have time ... You should probably go look'em up.

Talents

RED RISING

V

Equipment

Rarity

Encumbrance

Combat Skills

Item Qualities

Weapon Charcteristics

Weapon Maintenance

Weapon Descriptions

Probably gonna need some tables here, too. One for ranged weapons and one for melee.

Armor

And another table. Again. Some more.

Gear

Probably a few more tables in my future, I'd guess.

Customization & Modifications

Weapon Attachments

Equipment

RED RISING

VI

Conflict & Warfare

Narrative & Structured Gameplay

Maneuvers

Actions

Defense

Soak

Range Bands

Additional Combat Modifiers

Environmental Effects

Wounds, Strain, & States of Health

Recovery and Healing

Conflict & Warfare

RED RISING

VII

Mounts & Vehicles

Starship & Vehicle Weapons

Starship % Vehicle Combat

Stellar Phenomena or Terrain

Taking Damage

Interstellar Travel

Vehicle Profiles

Starship Profiles

Starship and Vehicle Modifications

Mounts & Vehicles

RED RISING

VIII

The Game Master

How to Run a Red Rising Game

Creating a Red Rising Adventure

Player Motivations and How to Use Them

The Base of Operations

Adjudicating Destiny Points

Running a Full Campaign

Alternate and Optional Rules

The Game Master

RED RISING

IX

The Solar System

Welcome to The Society

The Society is the dominant human government in the Solar System. It has existed for at least 700 years, or 14 generations. Its denizens are separated into different castes and vocations, and called Colors. It is the most efficient and perfect government ever made by man. There are approximately 18 billion humans throughout the Solar System.

Background

Laborers were needed to colonize the foreign planets, and so, an efficient hierarchy was made through genetic and surgical means. However, the Golds, who over generations transformed from normal humans wearing gold uniforms into the physically and mentally superior commanders of the present time,

rebelled against Earth, seeing its tariffs as a drag on Society. Earth lost the war, and the Society came to be the superpower throughout the Solar System.

Government

Based off of the Romans. A small population controls the rest, with the Senate chosen out of these select few.

Military

The Society's forces include at least six fleets of starships. Within these fleets are Gray's, Obsidian's, and Gold's. Some Gold military ranks include Legate, Praetor, Imperator, archImperator, and archLegate.

The Solar System

RED RISING

Dominion

The Society is centered around the Core, Luna, but the reach of the Society extends throughout the Solar System, though no mention was made of exploration of the beyond.

Population

All Colors of the Society are genetically modified humans. Their population currently total around 18 billion, with more than a dozen million being Golds. Less than 1/100 of that are Peerless Scarred. To differentiate their class, they were genetically altered to have different color-coded eyes and hair, with vibrance defining the tiers in each class.

Sigils

All Colors also have Sigils implanted into both wrists and attached to the metacarpus to provide additional identification. Most of them were designed based on the alchemical symbols.

,

Religion

Though many references are made to the Roman gods, such as the utterance "By Jove," the Society is agnostic/atheist. Their rituals do not consist of praying to the gods, as Golds are considered gods amongst the humans. The Obsidians were taught to worship the Golds as well, to staunch a rebellion.

Economy

Economic activities mainly occur with further planets engaging in trading with the Core. Economics are generally handled by Silvers, most notably Regulus ag Sun, Quicksilver.

Education

Depending on social caste and rank, different members of society receive different levels of education. For example, a Blue pilot would be trained in flying starships and spacefaring theory from a young age, but a Red laborer who would have no use for that would not. An Obsidian would be trained to fight and battle, but an Orange would be learning about gears and mechanisms. It all depends on what their color does (Reds mine, Obsidians fight, etc)

Culture

Each Caste has their own unique culture, even having different beliefs or religions, most obvious amongst the Reds and Obsidians with the Old Man and revering the Golds as gods, respectively.

Entertainment

As in modern society, the rich and affluent often entertain themselves with lavish parties, courtesans, or semi-barbaric sports at lower classes' expense. Those who indulge in these pleasures are called Pixies and are looked down upon by other Golds who consider themselves above such things. In the lower castes, entertainment becomes more simple. The Reds are shown to enjoy dancing, almost as if its in their blood.

Language

Most citizens speak and write in midLingo, with the lowest classes somewhat literate, with the possible exception of Obsidians. Obsidians were stripped of all technology except Stone Age-level knowledge, and apparently they can speak Icelandic. Golds and some higher-tiered Colors also learn the ancient languages of Latin, Arabic, Chinese, English and German, among others, as part of history and culture.

The Solar System

RED RISING

Organizations

  • Sons of Ares
  • Outriders
  • Praetorian guards
  • Howlers
  • Boneriders
  • Olympic Knights
  • Intelligence Bureau
  • Securitas Intelligence
  • The Valykyrie
The Solar System

RED RISING

X

The Institute

The Houses

House Apollo

House Ceres

House Diana

House Juno

House Jupiter

House Mars

House Minerva

The Institute

RED RISING

XI

Adversaries

Adversary List

Adversaries

RED RISING

Images

Sang Han

Chris Rahn

Raphael Lubke

Kieran Yanner

BREAK THE CHAINS

RED RISING

Gerald Brom

Slawomir Maniak

Slawomir Maniak

Geoffroy Thoorens

Geoffroy Thoorens

BREAK THE CHAINS

RED RISING

Geoffroy Thoorens

Geoffroy Thoorens

BREAK THE CHAINS

RED RISING

Genesys GM Binder Theme

Header 1 should be used to create chapter titles (like above). The first letter of the next text block will be capitalized just like this automatically! Headline 1 and Headline 2 both also span both columns. If you separate

your text above a Headline 1 or Headline 2 with a blank line in the editor it will automatically shift the contents of everything after the blank line to the second size.

Headline 2

Headline 2 denotes major sections of the chapter. Whenever you need a header inside a chapter, this should be your go to!

Headline 3

Headline 3 is simply a 2nd layer of denotation you can use. Any time you need to separate out different ideas underneath an H2, use this.

Headline 4

This is to be used inside the "Notes" with the bottom row underlined. More information on this later.

Headline 5

Headline 5 is simply a 3rd layer of denotation you can use. Any time you need to separate out different ideas underneath an H3, use this. Note, that this is usually the deepest level of denotation you should use. If you are doing a considerable list, consider using Headline 6 instead.

Headline 6

Headline 6 is used to create lists that require significant detail. It is most notably used to list talents. This is a bottom tier header, meaning there should never be any headers "underneath" it in the document.

You can start a new column like this by using the \columnbreak command.

Type Faces

There are many different type faces. Underlines can be created with the HTML <u></u> tag, while the rest can be done with markdown.

  1. Item 1
  2. Item 2
  3. Item 3
  • Item 1
  • Item 2
  • Item 3

Footers and Pages

Footers, like the one at the bottom of this page, can be created with the following code: <div class="footnote">THEME TESTER<BR /><p>GENESYS</p></div>

When you're ready to end a page, you can use

\pagebreakNum. This will automatically create a new page for you! If you're at the end of your document, and don't want a new page, you'll want to hide the blank page with <style> #pX{ display: none;}</style>, where "X" is the number of the page that needs hidden.

Genesys never uses a single column like this for just regular text. You may occasionally see it used for particularly large "Note" sections or Tables, though. You can create one of these with the HTML DIV tag and the "wide" class. It can be tricky to correctly position these, so be careful! You cannot use a "wide" class after a \columnbreak or things get REALLY out of control.

THEME TESTER

GENESYS

Symbol Key


Note: The bottom line of these boxes title's should be underlined with the HTML underline tag.
a = Advantage
h = Threat
f = Failure
s = Success
t = Triumph
d = Despair
b = Setback Dice
b = Boost Dice
d = Difficulty Dice
d = Ability Dice
c = Challenge Dice
c = Proficiency Dice

You can create a "Note" box like this with <div class='note'></div>. To create the dice and their symbols <span class='symbols'>a, h, f, s, t, d</span>
will create your symbols, while <span class='setback'>b</span> <span class='boost'>b</span <span class='difficulty'>d</span> <span class='ability'>d</span> <span class='challenge'>c</span> <span class='proficiency'>c</span>
will create your dice. Please note, these currently require you to download and install the "EotE Symol" and "Genesys" fonts on your own, currently.

Example

You can create example boxes like this with <div class='example'></div>

Read Aloud Text like this is created with the HTML DIV tag and the "read" class. It normally has some more stuff in it so I'm just gonna type a bit of random mumbo jumbo to make the box a little bigger. Juuuuust a bit more.
 

Stat Blocks

You can create a number of stat blocks as seen in the book with the following code:

Archetype Statblock
1 2 3 4 5 6

<div class="archetype"> <span class="bra">1</span> <span class="agi">2</span> <span class="int">3</span> <span class="cun">4</span> <span class="wil">5</span> <span class="pre">6</span>
</div>

Adversary Statblock
1 2 3 4 5 6 7 18 19 0 1

<div class="adversary"> [[Use the same spans for the attributes]] <span class="soak">7</span> <span class="wound">18</span> <span class="strain">19</span> <span class="mdef">0</span> <span class="rdef">1</span> </div>

Vehicle Statblock
1 2 3 4 5 55 66

<div class="vehicle"> <span class="sil">1</span> <span class="hand">2</span> <span class="speed">3</span> <span class="armor">4</span> <span class="def">5</span> <span class="ht">55</span> <span class="ss">66</span> </div>

THEME TESTER

GENESYS

Wide Note


Table Titles are a Headline 5
Other Stuff will go here In a wide table
And Here And Here
d a Symbols work in tables too!

Bug List

  • Some paragraphs are still indenting when the shouldnt be ?
Chart of Examples
ROLLRESULT
a or tRecover 1 strain. Add b to next check by yourself or ally.
"Subheader" is a tr class
aa or t Perform an immediate free maneuver (still max 2 per turn). Add b to next skill check by opponent.
aaa or t Negate enemy defense. Ignore environment. Damage a target's gear/limbs. Gain +1 defense for 1 turn.

You can use markup to create tables just fine, normally, but you do need to build the table in HTML if you want to use a "Subheader" row (such as a weapon table). Unforunately Markdown doesn't support applying a class to a table row!

You can also create an index for your document (and with a little bit of formatting, use this to create a table of contents as well!) The title page for index is just a Headline 2, wide, and centered. The code for the letters and rows is below:

<span class="index-letter">A</span> <ul class="index"> <li><span>Apple</span><span>32</span></li> <li><span>Angry</span><span>25</span></li> </ul>

This will automatically space the dots for you, so no worrying about counting them out! You can see the example on the next page.

 
In the Genesys book, images that don't blend into the background are surrounded by the frame like below. Simply add the "nonblended" class to the image tag when adding it to create this surround.
THEME TESTER

GENESYS

Index

A

  • Apple32
  • Angry25
 

B

  • Bangarang42
  • Batman33, 126
THEME TESTER

GENESYS

Practice

Safe

Homebrewing

People love to flex their creative muscles while composing new homebrew content. More often than not, the inspiration for you homebrew comes from another source. Sometimes significantly. Other times just as a spark.

What is important for the community is that you share your sources of inspiration. This back cover can serve as an easy to find, easy to read place for you to do just that.

So go ahead, remove this chunk of copy and tell everyone who inspired you.

Cover Art: Skiorh

When you're ready to share with the community, don't forget to mark your document as public so people can find it in the GM Binder Search

 
More Credits

Maybe you have so many people to give credit to that you need a bit more space. Well, you can use this column to do exactly that!