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___ > ## Lesser Pod Demon >*Medium fiend (demon), chaotic evil* > ___ > - **Armor Class** 13 (natural armor) > - **Hit Points** 45 (6d8 + 18) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|9 (-1)|16 (+3)|7 (-2)|8 (-1)|6 (-2)| >___ > - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** charmed, frightened, poisoned > - **Senses** darkvision 60 ft., passive Perception 9 > - **Languages** Abyssal > - **Challenge** 2 (450 XP) > ___ > ***Spawn.*** If the pod demon starts its turn with fewer than four manes within 60 feet of it, it spawns one manes in an unoccupied space of its choice within 10 feet of it. > > ***Transfer Essence.*** As a bonus action, the pod demon can swap positions with a manes within 60 feet of it, exchanging all ongoing effects and conditions with the manes. > > ### Actions > ***Multiattack.*** The pod demon makes two slam attacks. > > ***Slam.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 8 (2d6 + 1) bludgeoning damage. > > ***Detonate Minion.*** The pod demon targets one manes it can see within 60 feet of it. The target dies in an explosion of gore, and each creature within 5 feet of it must make a DC 13 Constitution saving throw, taking 9 (2d8) necrotic damage on a failed save or half as much on a successful one. ### Pod Demon Pod demons are demons of madness that spawn tiny versions of themselves from their backs. A pod demon can psychically transfer its consciousness to any of its spawn, transforming that spawn’s body into a new pod demon while its former body shrinks to spawn form. ___ > ## Greater Pod Demon >*Medium fiend (demon), chaotic evil* > ___ > - **Armor Class** 15 (natural armor) > - **Hit Points** 119 (14d8 + 56) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|11 (+0)|18 (+4)|9 (-1)|10 (+0)|8 (-1)| >___ > - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** charmed, frightened, poisoned > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** Abyssal > - **Challenge** 7 (2,900 XP) > ___ > ***Fetid Aura.*** A 10-foot radius of disgusting green gas extends out from the pod demon. The gas spreads around corners, and its area is lightly obscured. Any creature that starts its turn in the aura must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. > > ***Spawn.*** If the pod demon starts its turn with fewer than four dretches within 60 feet of it, it spawns one dretch in an unoccupied space of its choice within 10 feet of it. > > ***Transfer Essence.*** As a bonus action, the pod demon can swap positions with a dretch within 60 feet of it, exchanging all ongoing effects and conditions with the dretch. > > ### Actions > ***Multiattack.*** The pod demon makes two slam attacks. > > ***Slam.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) bludgeoning damage plus 9 (2d8) poison damage. > > ***Detonate Minion.*** The pod demon targets one dretch it can see within 60 feet of it. The target dretch uses its Fetid Cloud ability (if available) then dies in an explosion of gore. Each creature within 10 feet of the target must make a DC 15 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save or half as much on a successful one.