View Source

Shortsword of Shadows

Weapon (shortsword), Very Rare, Requires Attunement

Credit: Lummy111

The blade of this shortsword has black swirls that are in constant motion.


Whoever attunes to the blade, gains the following abilites:

  • +1 to hit and damage.
  • When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You have advantage on the first melee attack you make before the end of your turn.
  • Attacks from the blade can affect creatures that are in the ethereal plane.
  • You can see invisible creatures.

Shield of the Field Medic

Armor (shield), Very Rare, Requires Attunement

Credit: D&D Beyond

This ornate golden shield has intricate ancient arcane runes written in a long forgotten language along its border.


Whoever attunes to this shield, gains the following abilities:

  • While holding this shield, you have a +1 bonus to your AC.
  • On your turn, as a bonus action, you can have this shield fly to a friendly creature within 30 feet and deliver an abjuration spell thats range is "touch".
  • The shield can be used as both a melee and a ranged weapon, with a bonus +1 to hit dealing 1d8 bludgeoning damage. As a ranged weapon, it has a range of 30/60 feet. If there are two targets within 5 feet of each other, the wielder can make a ranged attack against both creatures, using two separate attack rolls against each creature. The weapon automatically returns to the wielder at the end of his or her turn.

Staff of Size Augmentation

Weapon (Staff), Very Rare, Requires Attunement

Credit: D&D Beyond

This staff is 4 wooden human figures in the fetal position stacked on top of each other, from top to bottom the human figures start large and get smaller.


Whoever attunes to this staff, gains the following abilities:

  • +1 to hit and damage
  • On your turn, as a bonus action, you can speak the command word and this staff will double in size. It will grow from 7 and a half feet tall to 15 feet tall. It becomes an improvised weapon, deals 1d8 bludgeoning damage, or 1d10 versatile, and has a reach of 15 feet, You must be within 30 feet of the staff to activate this ability. You may use this ability again after a long rest.
  • The staff has 4 charges, you can expend a charge to cast Enlarge/Reduce. You may only have 1 version of this spell active at a time. The staff regains 1d4 charges each day at dawn.
  • When you make a successful melee attack with this staff you may expend a charge to cast Enlarge/Reduce on hit. The target must succeed a DC 13 Constitution or become Enlarged or Reduced.
  • Enlarged: The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength Checks and Strength saving throws. The target's Weapons also grow to match its new size. While these Weapons are enlarged, the target's Attack with them deal 1d4 extra damage.
  • Reduce: The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength Checks and Strength saving throws. The target's Weapons also shrink to match its new size. While these Weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

Dragonscale Amulet

Wondrous item, Very Rare, Requires Attunement

Credit: DesignsByAlladania on Etsy

This amulet consists of a simple red dragon scale two inches long on a thin silver chain.


Whoever attunes to this amulet, gains the following abilites:

  • While attuned, you gain resistance to fire damage, and the DC of spells that deal fire damage is increased by 1. You gain the spell DC increase and resistance to the damage type associated with any dragon scales added to this amulet. Dragons must be at least Adults or Ancient for the scale to provide this benefit.
  • As an action, you can utilize the associated breath weapon of any dragon scale you have attached to the amulet. When you use this ability you exhale a destructive beam in a 5 ft. by 30 ft. line, each creature in the area of the exhalation must make a DC 14 Dexterity saving throw or take 3d6 damage, and half as much damage on a successful one. You may use this ability again after a long rest.