View Source

Wrack Spawn

Medium fiend, chaotic evil


  • Armor Class 11 (natural armor)
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 8 (-1) 17 (+3) 7 (-2) 10 (+0) 9 (-1)

  • Condition Immunities charmed, frightened
  • Senses darkvision 30 ft., passive Perception 10
  • Languages understands Common, Undercommon
  • Challenge 1/2 (100 XP)

Share the Pain. When a wrack spawn takes damage that does not reduce it to 0 hit points, every creature within 10 feet of it that lacks this trait takes 2 psychic damage.

Actions

Multiattack. The wrack spawn makes one spear attack and one claw attack.

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 4 (1d6 + 1) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit 3 (1d4 + 1) slashing damage.

 

Wrack Spawn

Wrackspawn are loyal tools created from the victims of Torog, the King that Crawls. Each wrackspawn is an assemblage of parts from numerous humanoid creatures, bound together with foul rituals and dark magic, and granted the dubious reward of eternal life in exchange for absolute fealty to the god of the Underdark.

Torog, the King that Crawls. Torog is a fiend entombed underground by an ancient curse, whose frantic burrowing and malign nature created the Underdark. He is worshipped as a god of torture and imprisonment by legions of twisted, sadistic creatures that swarm out from the darkness at his command, ready to inflict their deity’s will on the world. His divinity is linked inexorably to his underground realm, and by dwelling there, he maintains his power.

Tortured Ruins. Wrack spawn are what is left of humanoids that fall into Torog's clutches - skin flayed, limbs twisted and broken, turning their pain on others. Lash fiends are lesser servitors, torturers who thrive on the wrack spawns’ pain. They drive them forward with cruel whips to seek out more victims for their master.

 

5th edition statistics by @MikeMearls


Lash Fiend

Medium fiend, chaotic evil


  • Armor Class 13 (natural armor)
  • Hit Points 45 (6d8 + 18)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 17 (+3) 11 (+0) 10 (+0) 12 (+1)

  • Condition Immunities charmed, frightened
  • Senses darkvision 30 ft., passive Perception 10
  • Languages Common, Undercommon
  • Challenge 2 (450 XP)

Reap the Pain. If a lash fiend would take psychic damage, it instead gains a number of temporary hit points equal to that damage and then reduces the damage to 0. If the lash fiend has 15 or fewer temporary hit points, add the ones gained from this ability to its current total.

Actions

Multiattack. The lash fiend makes two longsword attacks and uses its bone lash.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 7 (1d8 + 3) slashing damage.

Bone Lash. The lash fiend selects up to three allies within 10 feet of it. Each takes 2 psychic damage and gains advantage on melee weapon attack rolls on its next turn.