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**Compendiums:** [Slimes](https://www.gmbinder.com/share/-KzQPa5Fiefkpk7UxVNL), [Spells](https://www.gmbinder.com/share/-L7Y2eb8A7ocr_28ySIf), [Story Mechanics](https://www.gmbinder.com/share/-L2hF2JtkCBpKSdtqEuj), [Monks](https://www.gmbinder.com/share/-KzLtPs0YuPYX41g_9jL)
**Misc:** [Monk Adventure](https://www.gmbinder.com/share/-L-jpIvoneL_70_aootq), [Warlock Tweaks](https://www.gmbinder.com/share/-L-EQOltK1BEOv8ZnNB8),
[Stealth Rules](https://www.gmbinder.com/share/-L-jwukFtIxUYYzcOt_T)
**Fun:** [Goat Background](https://www.gmbinder.com/share/-L0HNxdQGLON53K6oCtB), [Hag Items](https://www.gmbinder.com/share/-L0J5Fu99MIGYopf7XaB), [Mechs](https://www.gmbinder.com/share/-L7ccpctYtIgiE49n8HW)
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## Warlock Tweaks
### Entreat Patron
At 1st level, you can use your action to entreat your patron for power. Any spells that are still in effect when they start this rite end and you gain the benefits of a short rest for the purposes of regaining class features, such as Pact casting. After doing so, short rests do not allow you to regain any uses of their class features until your next long rest.
At 20th level, you can entreat your patron without this consequence. Once you do so, you must finish a Long Rest before you can do so again.
#### Spell list:
You gain [Warlock Homebrew Spells](https://www.gmbinder.com/share/-L7Y2eb8A7ocr_28ySIf). Remove Eldritch Blast.
#### Eldritch Powers
You learn one of Eldritch Bolt, Eldritch Orb, and Eldritch Blade.
### Eldritch Mastery
At 2nd level, your patron has invested in you more power, which manifests in improvements to your Eldritch Powers. You gain the benefit corresponding to the power you chose:
**Eldritch Blade.** You gain proficency in medium armor.
Your Eldritch Blade can take the form of any melee weapon and once per turn you can deal additional force damage equal to half your warlock level when you attack with it. You are proficent in your Eldritch Blade.
If your weapon lacks the heavy property, you are able to maneuver it to deflect all manner of physical and magical attacks. As long as you aren't wielding a shield and wielding your blade you gain a +1 to AC.
**Eldritch Bolt.** On a hit with your Eldritch Bolt, you add your charisma modifier to the damage it deals on a hit.
**Eldritch Orb.** When a creature succeeds on a saving throw against your cantrips or Eldritch Power, the creature takes half the damage (if any) but suffers no additional effects. Additionally, each time you cast Eldritch Orb you choose one the following damage types and gain the corresponding benefit.
#### Summary
1. At level one you choose between one of the 3 "Eldritch Powers" and learn it. They are like cantrips that scale off warlock level. Gain [homebrew spells](https://www.gmbinder.com/share/-L-EAq8AAJGFPpiIQw9E).
2. At level two, you gain "Eldritch Mastery," Which improves your cantrips overall. This replaces one of your invocations.
3. At level three, blade pact is replaced by Talisman pact.
#### Notes
The issue with warlocks is that:
1. Despite many (interlocking) choices at creation, they present too few combat choices.
2. You are forced to choose between significant in-combat boosts and flavorful out of combat features. Agonizing blast and Eldritch blast are the prime examples of this.
3. They attempt to satisfy the gish niche through an pact, which is ill suited for the job as pacts don't have much combat budget and are more suited for fun OOC Utility. As a result, to keep up with other martials they need additional invocation taxes. Then, if we spend every invocation on martial combat, we are a full casting martial.
4. EB shouldn't scale off player level. Its more of a class feature. You can't multiclass 2 levels in any other class and get the same amount of at-will DPR as the class you're multiclassing into.
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Our solution involves several changes to how warlocks work. Listed in no particular order:
1. Supplement the warlock spell list with melee spell options, remove blade pact. We can prevent melee warlock from stepping on martials' shoes by giving them windows of strength via spellcasting.
2. Offer an alternative to EB, which is a blade pact cantrip, which retains the aesthetic of having a weapon but with a dedicated melee spellcaster. We can make blade pact cantrip competitive if we have people choose between EB and blade pact cantrip instead of giving both. This cantrip enables Scagtrip use (which is perfect for the fantasy), but does not require it. (If you get the scagtrip secondary proc, you only deal marginally more damage than normal)
4. Offer another alternative to EB, which is Eldritch Orb. This does less damage on average than EB but is more flexible and has utility. It also improves the spell-slingy feel by replacing low spell slot AOE spell casts.
5. EB is competitive at lvl 1 because of hex. Add in other lvl 1 spells that synergize with other eldritch powers as well.
**Some notes about regarding Entreat Patron:**
1. This is an adaption for how the game is played vs its original design. You should ignore this if you use some other adaptation, such as DMG's long rest variant.
2. The capstone (which I didn't include the changes for in this document) involves being able to short rest effectively even after use of Entreat Patron.
#### Credits
Thank you to the DoMT for advice and feedback. Special thanks to: Swordmeow, Caim (Cometdance), Layhnet, Sandwhichbear, Izzy, and GenuineBeliever
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